|
STR |
14 |
|
DEX |
18 |
|
CON |
12 |
|
INT |
10 |
|
WIS |
10 |
|
CHA
|
16 |
|
Skills:
|
Stealth (8) |
+8 |
|
Jump (4) |
+6 |
|
Ride (6) |
+10 |
|
Perception (6)
|
+6 |
|
|
Fortitude |
+7 |
Initiative |
+8 |
|
Reflex |
+7 (+10sh) |
Grapple |
+10 |
|
Will |
+3 (+5fear) |
Dodge |
24 (B6 Dex4 Feat1 Shld3) **26 Mag Circle |
|
BAB |
+9/+4 |
Speed |
30' |
|
BDB |
+6 |
HD |
(10,3,7,5,10,10,8,6,5 +9) 73 HP
|
|
BSB |
6/3/3 |
Armor |
+11 (Angelic Chain) DR5ColdIron(+16) |
|
ACP |
-0 (Angelic Chain, Paladin Shield) |
|
|
Feats:
Improved Initiative, Quick Draw, Point Blank Shot, Dodge, Weapon Focus+Greater WF: Swords, Weapon Specialization: Swords, Two Weapon Fighting, Improved 2 weapon fighting, Improved Shield Bash, Leadership, WT(swords2,bows1), AT 1, bravery +2
Powers:
AginstTalorAgnak The Dragonslayer:
-
Functions as +4 Longsword for combat
-
4/Day: Turn Undead as Cleric Level 9 (+3cha)
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Spell Resistance 10+L = SR 19
-
6/Day: Smite Evil +9 Damage (+Level Dmg) and + 9 AP, Disrupt dc(10+ cha + l/4L) F.DC 15
-
2/Day: Lesser Disjunction +20 touch range
-
At Will: Magic Circle vs Evil, 10' Radius
-
Always On: Immune to mind affecting spells
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+10 Bonus Armor Penetration (stacking) vs Dragon, Evil Outsiders, Undead
-
Bypass Natural Armor of Dragons, Evil outsiders and Undead.
-
Triple Damage vs Dragon, Evil Outsiders, Undead
-
Always On: +5 Armor Penetration (stacking)
-
Holy Aura: Detectable Presense of Holy power at all time, +4 intimidate +4 diplomacy
-
Detection Glow: Blue=Evil, Green=Magic, White=Good, Yellow=Neutral
Paladin Guild Level 4, Judge, GP=3
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Paladin's Shield: functions as a +1 Large Shield (+3 Defense, +3 Reflex Saves) +15Parry
-
Counter Assist Feat "Crusader's Duty" - can parry with shield even if used shield attack, can parry for adjacent
-
1/Day: 120' Radius Daylight "Light of the Crusade" (dmg 3d6)
-
Weight of the Lost: as Hold Person 1/day (dc 13+cha, W.DC 16)
-
Pure Body: Immune to Disease
-
Purify: Remove Disease at will
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1/Day: Light of Justice: +L to hit and dmg for all attacks in 1 round
Helm of the Deep
-
Lenses of Low Light Vision
-
Lenses of Far Sight (Magnification x5)
-
Swim as normal movement, no penalties to attack or movement
-
Waterbreathing
Attacks:
-
Single Attack
-
1/1 * AginstTalorAgnak +21 Melee @ 1d8+10 AP 9 (B9,Dx4,Feat2,Mag4,WT2)(Str2,Mag4,Feat2,WT2)
-
OR 1/1 * Paladin Shield +14 Melee @ 1d6+2 AP 1 (B9,D4,M1)(S1,M1)
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Full Attack (-2 each attack from dual wielding)
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2/1 * AginstTalorAgnak +19/+14 Melee @ 1d8+10 AP 9 (B9,D4,Ft2,M4,WT2,2w-2)(S2,M4,Ft2,WT2)
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AND 2/1 * Paladin Shield +12/+7 Melee @ 1d6+2 AP 1 (B9,D4,M1,2w-2)(S1,M1)(+15Parry * 2)
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Full Round Action * Short Bow of Destruction +17 Ranged @ 3d6 fire 10'radius. Reflex DC 12, r210'(B9,D4,M4)
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1/1 * Dagger +13 Ranged @ 1d4+1, r10'
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