Villains:

[Axel]: Imp in the Derro Area, has a petrify stinger

[Ababada]: Magically empowered derro leader

[Branjro Methalis]: Pitfiend

Generic Gods:

[Susandar] – Justice and Conquest – Helm with Sword through it – lawful good – Riverguard

Galistry – God of Chance – skull dice - cn

Alistral – Goddess of Protection – upside down hollowed heart - ng

Taklorish – God of War – Iron Sun - ce

Azgrad – God of Storms – Symbol is Lightning Bolt - tn

Coister – God of Trade and Wealth – Symbol is golden coin –le

Estra – Goddess of Love – sees men as inferior to women, men are made to serve women – symbol is eye with a gem pupil

Death – symbol is crown skull - ? – responsible for all death.  So mysterious and powerful that it may intervene during holy wars, gods would cease to fight for fear of death. Supposedly the only one who can grant immortality.  His name is whispered the moment you die, if you do hear his name, he claims your soul.  There have been cults of the god of death. 

[Andaria|Andarian] Empire -

General Alignment: LE

Current ruler: [Macrodias Andrasus II] – in power for 21 years – established Andarian Empire as it is known today; current age of prosperity and peace.  Known for forcing new regulations on wizardry and continuing tolerance of religion to [Zergom], rewnewing treaties with the  [Andarian knights] to keep their arms in their own city, [Raconden] where they can keep their own arms and ways, this part is not part of the Andarian kingdom.  Originally the Andarian Knights ruled before the [Andrasus Kings], they didn’t support him, but he made a deal if they came to help in times of need, they could live and rule the way they wanted in times of need, this was established by the second Andrasus King, [Enfideous Andrasus I]. 

The kingship began when the [Andarian knights] were fighting various evils. A great rift happened between common people and the militia due to holy wars, the Andarian knights went with the holy men, the nobles built up kings. Separated church and state, the power of the kings was tied to the rise of the wizards who claimed allegiance with the Androssas kings.  The Andarians were worn down through various battles, and through indifference, the Androssos  took over where the weakened Andarians.

The first king is known as [Andrasus the great] but his real name is lost.  He was ripped apart in four pieces by four dragons: red, white, black, and silver.  Andarians came from the south west but there is no recorded history. (red: south, black: west, white:? Silver: ?)

Current Nobility:

[Avasmir Troden]–Lord of Blood (during rise of Macrodias 2, Avasmir would kill armies of ppl, he would feed his men blood to nourish them, capable of sustaining entirely off blood) high constable: commander in chief of all armies, based in Avandigar: supposedly originally a dwarven town

[Magnarmian] – field marshal, commander of Kings’ dragon legion.

Standard army formations:

Army- 20-80k

Corp: 20-85k

Division – 10-15k

Regiment – 6k-10k

Legion – 1k-6k * 1 wiz to every 1k men

[Hasselvack] –count of the [Northern Watch], resides in Amber (north of Stormwatch mts)

[Morvis Canseldon]- count of [Mormog holdings] (slave city)

[Const. Zandrad Mavestras] - lives in [Andras] – count of the cliffs, watcher of the divine step, protector of the south, oversees battle wizard training.

Most common mage schools: transmutation and conjuration

Necromancy is currently tied to the academy, within the academy, there is a high necromancer, it is considered the most coveted art in wizardry.  Things perceived as necromancy, including talking to dead, body manipulation. Remember, necromancy in public is punishable by death.

Battlewizard – someone sent attached to an army, generally legions like the dragon legion have unprecedented number of wizards (5)

Andross city symbol is a sword: ‘steel is the wizard’s undoing.’ Appropriated from a Susandar prayer.

[Sandol] – unofficial vassal lord of riverguard

[Urnon] – he’s the master of the crows guild, can walk into shadows and disappear

[Lizardmen]: humans always considered them hostile.

[Riverguard]: established by [Macrodias Andrasus II], bridge town considered massive trade route.

Penalties punishable by death: harming nobility, any spellcasting or malfeasance against nobility, not doing everything in your power to save nobles, any form of necromancy

The [Religon War] (c. 500-1000) - Wizards first arose around 590

Powerful factions of religion, the clergy became corrupt with rule, these people got into religious wars – fighting over powers of gods, this caused this entire area to go into war.

During this war, there was supposedly a large group of creatures from the north that invaded- pale blue humans, 7 ft tall, sapphire yes, got bigger the more powerful they got, generally barbaric in nature.  These creatures were supposedly able to appear and disappear at will.  No known purpose.

Around this time, dwarves were very prevalent, they worked with the religious factions.

There were some records kept during war time , some say the wizards were responsible for their destruction.

[The great library] – only enterable by permission of the Arch Wizard; otherwise impregnable, may in theory hold all old histories, knowledge and books that have ever existed.  No on we’ve ever heard of has ever been granted access to it or said anything about it. 

[The River]: there is never any flooding from the river and it is always the same temperature.  No glacial melts, the river must pass through some underground pass that keeps the temperature fairly stable.

[Raconden]: City of the Andarian Knights: new symbol represents the town:  The Andarian knight heraldry is a Momedan wielding a sword. Flying huge creatures that spit acid, have gems in their hearts, fly without rest.

[Hillguard] and [hilltop]:  hilltop has a dangerous indigenous life; primary home of the halflings, hilltop is the only ‘city’

[Halfings]: regarded as lowly and pathetic, they tend to themselves, they have never played a major role in anything so far.

[Stone watch] watches kul dul.

[Great waters]: vast, huge body of water

[Eastwatch]: placed because tan skinned muscular raiders came in on boats across the great waters.

[Storm haven]: supposedly destroyed, somewhere in the mountain range, dwarves used to populate the mountains a lot.  There may be many dwarven strongholds lost in this area ($$$??? Check in kuldul for stories).

[Andarian Helm]: there will supposedly be a whole suit of it; the main 100 Andarian knights all wore it.  Being able to survive deadly blows etc. supposedly completely decked out, they glowed like a sunrise.

[Kal Dal] Dwarven Stronghold, last home of the dwarves