[Hawkins|Hawkins Goal List]

Current Mission:

The Assassins of Sar Kar/ The Malificent King: Seek the origins of the coin of Sar Kar and its connection to the Tuning Metal; help Sadimar avenge his family, free his sister, and remove his curse.

Six Sides to Every Story: Discover the secrets of the magical dice in Zergrom, research divine means of restoring Avranon,  

Deeper Secrets: Discover the Histories of the Party in Kal Dal

Redeem the Darkblade: Restore the Cursed Paladin blade to the Paladin order/ Sir Darius, redeem it to goodness.

Dragon's Run: Encounter the Dragon Cult on route to the Mage College

Impasse at the Crossroads: There is a massive gathering of renegade mages near Harag's Crossing who wish to use it for some ritual.  Reinforce the Army protecting the spot.

Kidnapping Near the Crossing: Goblins have been kidnapping citizens of Hagar's Crossing.  Rescue the kidnappees, or at least stop the goblins

Engineer Amongst Crows: Rescue Havenon from the Crows in the North.

Specific Ongoing:

Awaken Me:  Return him to his former power

A Path to the Heart:  Find and Rescue Joliet Elusha - held in the power of a pitfiend (Branjro Methalis?)

                                Research a place or state where one can be free, yet trapped.

Arms of Darkness: Uncover the Powers of the Great Sword of Branjro Methalis

Mark of Light: Use the Great Sword of Branjro Methalis for Extreme Good

Misconrguism: Research transformation spells at the behest of Avranon:

                      Research a means of turning stone to flesh

Riddle of Circles, Circle of Riddles: Expand& Strengthen Spellbook

Party Goals

Cure the Sick:  Research and Undo Sadimar's Curse/ Learn the Spell that did it

Artifacts' Apprentice: Use the Party Items to Research New Spells

                Spells Viewed:                       Event

                 Levitate, Dimension Door   Barghest

                 Invisibility                            Avranon

                 Summon Creature               Mage Duel, Crows near Harag's

                 Protection from Arrows, Fireball      Battlemage, Riverguard

                 Magic Mouth                       Crow Wizardry, Riverguard

                 Flesh to Stone                      Imp, Sadimar's Ring

                 Ice Wall                                Imbued Scroll

                 Bilocate Object                    Andrass

                 Zone of Truth, Dimension Lock, Searing Light - Wolfgang's Lantern

                 Detect Evil, Detect Magic     - Malvorn's Sword

                 Pyrotechnics, Scorching Ray - Sadimar's Cloak

Ancient Homes: Map out the Dwarven Strongholds of StormHaven