[Patch Notes]
Rogue Talents:
Any talent with a ** modifies sneak attack
**Initiate Garrot - Allows the Rogue to attempt a garrote on an unaware opponent, roll opposed grapple at +4, if successful you can attempt to do 1d4+STR a round and the target counts as pinned.
**Weak spot strike - The rogue's sneak attack has an AVP equal to his base attack bonus.
**Limb Strike - The rogue can target an opponent's limb. Each strike requires a DC 10+DMG save or suffer a -2 to that limb, this effect stacks.
**Sap - The rogue can use a sap to knock an opponent out, the target must be unaware. The sap does 1d4+1d6+1/2 strength in subdual damage (damage increases like vicious strike). The target gets an armor save if he is wearing a helmet and he gets a FORT save DC 10+Damage
**Bypass Defenses - The rogue can use a sneak attack to bypass targets AoO and counter actions.
Master of Posion(Preq 6th level rogue) - The rogue can posion a weapon as a free action.
Blind - The rogue can blind an opponent as an attack action, roll opposed attack rolls. If the target fails he counts as blind for 1 round, he has a 50% miss chance on anything he attacks.
**Sneak Attack Undead (Preq. Weakspot Strike)- Allows the rogue to sneak attack any undead.
**Sneak Attack Construct(Preq. Weakspot Strike) - Allows the rogue to sneak attack any construct.
**Sneak Attack Aberration (Preq. Weakspot Strike)- Allows the rogue to sneak attack any Aberation.