Travellers • Hadras Iron Anvil (Public Access: RW Owner:Orland)
Hadras Iron Anvil of Moradin (The Diplomat)
XP: LVL 1
Dwarf Cleric of Moradin LG
Str 13, Dex 7, Con 15 , Int 7, Wis 16, Cha 14
Fort 4(2+2Co), Ref -2(0-2D), Will +5(2+3W)
*+2 vs spells and poison
Initiative -2
AC 15, touch 15, flat-footed 8 (+5 armor, -2 Dex, +2 shield)
Speed 20 ft.
Base Atk +0; CMB +1 (1+1S); CMD +9 (10 +1S-2D)
HP 13 HD (1d8+2{+3Tough+1/HD}) (8,)
Special Abilities Racial Abilities: +2 Con, -2 Cha, Lowlight 60ft, Defense Training +4 dodge bonus to AC against giants, Greed receive a +2 on appraise skill, Hatred +1 on attack rolls attack rolls against humanoid creatures of orc and goblinoid, Hardy +2 saving throws against poison, spells, and spell like abilities. Stable +4 on combat maneuver defense when resisting bull rush or attempts, Stonecunning +2 on perception within stone environment.
Class Features: Aura (LG), Domains Law and Artificer, Turn Undead
Feats: Toughness
Skills: Diplomacy 6 (1R+2Ch+3C)
Languages: Dwarven, Common(westic)
Melee
Warhammer +1 1d8+1 x3
Equipment:
Scale Mail +5 AC -4 ACP 30lbs
Warhammer 5lbs
Priest’s outfit
Backpack 2lbs
Waterskin 2lbs
Heavy Steel Shield
Spell Likes:
Law: Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (6)
Artifice: Artificer's Touch (Sp): You can cast mending at will, using your cleric level as the caster level to repair damaged objects. In addition, you can cause damage to objects and construct creatures by striking them with a melee touch attack. Objects and constructs take 1d6 points of damage +1 for every two cleric levels you possess. This attack bypasses an amount of damage reduction and hardness equal to your cleric level. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (6)
Domain Spells: Law: Protection from Chaos / Artifice: Animate Rope
Spells Known:
0: Light, Resistance, Stabilize
1: Magic Weapon
Spell Memorization: 3/2+1/