Pyrotechnics
School transmutation; Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (one fire source)
Range long (400 ft. + 40 ft./level)
Target one fire source, up to a 20-ft. cube
Duration 1d4+1 rounds, or 1d4+1 rounds after creatures leave the smoke cloud; see text
Saving Throw [pfr_combat#will|Will] negates or [pfr_combat#fortitude|Fortitude] negates; see text; [pfr_glossary#spell-resistance|Spell Resistance] yes or no; see text
Pyrotechnics turns a fire into a burst of blinding fireworks or a thick cloud of choking smoke, depending on your choice. The spell uses one fire source, which is immediately extinguished. A fire so large that it exceeds a 20-foot cube is only partly extinguished. Magical fires are not extinguished, although a fire-based creature used as a source takes 1 point of damage per caster level.
Fireworks: The fireworks are a flashing, fiery, momentary burst of glowing, colored aerial lights. This effect causes creatures within 120 feet of the fire source to become [pfr_glossary#blinded|blinded] for 1d4+1 rounds ([pfr_combat#will|Will] negates). These creatures must have line of sight to the fire to be affected. [pfr_glossary#spell-resistance|Spell resistance] can prevent blindness.
Smoke Cloud: A stream of smoke billows out from the fire, forming a choking cloud that spreads 20 feet in all directions and lasts for 1 round per caster level. All sight, even [pfr_glossary#darkvision|darkvision], is ineffective in or through the cloud. All within the cloud take –2 penalties to actions ([pfr_combat#fortitude|Fortitude] negates). These effects last for 1d4+1 rounds after the cloud dissipates or after the creature leaves the area of the cloud. [pfr_glossary#spell-resistance|Spell resistance] does not apply.