Use this [Character Sheet Template] for your character on this wiki
PC's have grown up here and have no knowledge of the rest of the world. You are a local/native.
Start by generating your character's [pfr_gettingStarted#ability-scores|Ability Score]s by using the [pfr_gettingStarted#table-1-1-ability-score-costs|purchase] method, with 17 points available.
Low light vision only
wandered deep into the woods, split up from party
start as travelling dwarf-friends
Choose from the available [Rules.Languages|languages]. Everyone starts with common, and their racial language if non-human. Halfings speak only common.A character may choose a number of additional bonus languages equal to his or her Intelligence modifier.
Available classes are:
A former member of the Milita, or a Freelancer looking for employment
While you may get by with a day job, at night your real work begins.
Possible Dieties for PC Priests:
You were an apprentice of the witch [Esmerelda]. You must choose a wizard's mark, which all spellcasters are born with.
Determine the number of [pfr_skillDescriptions|skill] ranks possessed by your character, based on his class and Intelligence modifier (and any other bonuses, such as the bonus received by humans). Then spend these ranks on skills, but remember that you cannot have more ranks than your level in any one skill (for a starting character, this is usually one). After skills, determine how many feats your character receives, based on his class and level, and select them from those presented in [pfr_feats|Feats].
Each new character begins the game with an amount of gold, based on his class, that can be spent on a wide range of equipment and gear, from chainmail armor to leather backpacks. This gear helps your character survive while adventuring. Generally speaking, you cannot use this starting money to buy magic items without the consent of your GM.
Finally, you need to determine all of a character's details, including his starting [pfr_combat#hit-points|hit points] (hp), [pfr_combat#armor-class|Armor Class] ([pfr_combat#armor-class|AC]), [pfr_combat#saving-throws|saving throws], [pfr_combat#initiative|initiative modifier], and [pfr_combat#attack-bonus|attack values]. All of these numbers are determined by the decisions made in previous steps. Aside from these, you need to decide on your character's name, [pfr_additionalRules#alignment|alignment], and physical appearance. It is best to jot down a few personality traits as well, to help you play the character during the game. Additional rules (like age and alignment) are described in [pfr_additionalRules|Additional Rules].
Caster have super limited selection of spells
1st level caster start knowing 3 0th 1 1st
2nd level caster start knowing 4 0th 2 1st
3rd level caster know 4-0th, 3-1st, 2-2nd