An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.

Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. When a spell's name begins with “lesser,” “greater,” or “mass,” the spell is alphabetized under the second word of the spell name instead.

Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures. Creatures with Hit Dice only from their race, not from classes, still have character levels equal to their Hit Dice.

Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purpose of casting a particular spell. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. The word “level” in the short descriptions that follow always refers to caster level.

Creatures and Characters: The words “creature” and “character” are used synonymously in the short descriptions.

Bard Spells

0-Level Bard Spells

[pfr_spells_dancingLights#dancing-lights|Dancing Lights]: Creates torches or other lights.

[pfr_spells_daze#daze|Daze]: Humanoid creature of 4 HD or less loses next action.

[pfr_spells_detectMagic#detect-magic|Detect Magic]: Detects spells and magic items within 60 ft.

[pfr_spells_flare#flare|Flare]: Dazzles one creature (–1 on attack rolls).

[pfr_spells_ghostSound#ghost-sound|Ghost Sound]: Figment sounds.

[pfr_spells_knowDirection#know-direction|Know Direction]: You discern north.

[pfr_spells_light#light|Light]: Object shines like a torch.

[pfr_spells_lullaby#lullaby|Lullaby]: Makes subject drowsy: –5 on Perception checks, –2 on [pfr_combat#will|Will] saves against [pfr_spells_sleep#sleep|sleep].

[pfr_spells_mageHand#mage-hand|Mage Hand]: 5-pound telekinesis.

[pfr_spells_mending#mending|Mending]: Makes minor repairs on an object.

[pfr_spells_message#message|Message]: Whisper conversation at distance.

[pfr_spells_openClose#open-close|Open/Close]: Opens or closes small or light things.

[pfr_spells_prestidigitation#prestidigitation|Prestidigitation]: Performs minor tricks.

[pfr_spells_readMagic#read-magic|Read Magic]: Read scrolls and spellbooks.

[pfr_spells_resistance#resistance|Resistance]: Subject gains +1 on saving throws.

[pfr_spells_summonInstrument#summon-instrument|Summon Instrument]: Summons one musical instrument.

1st-Level Bard Spells

[pfr_spells_alarm#alarm|Alarm]: Wards an area for 2 hours/level.

[pfr_spells_animateRope#animate-rope|Animate Rope]: Makes a rope move at your command.

[pfr_spells_causeFear#cause-fear|Cause Fear]: One creature of 5 HD or less flees for 1d4 rounds.

[pfr_spells_charmPerson#charm-person|Charm Person]: Makes one person your friend.

[pfr_spells_comprehendLanguages#comprehend-languages|Comprehend Languages]: You understand all languages.

[pfr_spells_confusion#confusion-lesser|Confusion, Lesser]: One creature is [pfr_glossary#confused|confused] for 1 round.

[pfr_spells_cureLightWounds#cure-light-wounds|Cure Light Wounds]: Cures 1d8 damage + 1/level (max +5).

[pfr_spells_detectSecretDoors#detect-secret-doors|Detect Secret Doors]: Reveals hidden doors within 60 ft.

[pfr_spells_disguiseSelf#disguise-self|Disguise Self]: Changes your appearance.

[pfr_spells_erase#erase|Erase]: Mundane or magical writing vanishes.

[pfr_spells_expeditiousRetreat#expeditious-retreat|Expeditious Retreat]: Your base land speed increases by 30 ft.

[pfr_spells_featherFall#feather-fall|Feather Fall]: Objects or creatures fall slowly.

[pfr_spells_grease#grease|Grease]: Makes 10-ft. square or one object slippery.

[pfr_spells_hideousLaughter#hideous-laughter|Hideous Laughter]: Subject loses actions for 1 round/ level.

[pfr_spells_hypnotism#hypnotism|Hypnotism]: Fascinates 2d4 HD of creatures.

[pfr_spells_identify#identify|Identify]: Gives +10 bonus to identify magic items.

[pfr_spells_magicAura#magic-aura|Magic Aura]: Alters object's magic aura.

[pfr_spells_magicMouth#magic-mouth|Magic Mouth]M: Objects speaks once when triggered.

[pfr_spells_obscureObject#obscure-object|Obscure Object]: Masks object against [pfr_spells_scrying#scrying|scrying].

[pfr_spells_removeFear#remove-fear|Remove Fear]: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

[pfr_spells_silentImage#silent-image|Silent Image]: Creates minor illusion of your design.

[pfr_spells_sleep#sleep|Sleep]: Puts 4 HD of creatures into magical slumber.

[pfr_spells_summonMonster#summon-monster-i|Summon Monster I]: Summons extraplanar creature to fight for you.

[pfr_spells_undetectableAlignment#undetectable-alignment|Undetectable Alignment]: Conceals alignment for 24 hours.

[pfr_spells_unseenServant#unseen-servant|Unseen Servant]: Invisible force obeys your commands.

[pfr_spells_ventriloquism#ventriloquism|Ventriloquism]: Throws voice for 1 min./level.

2nd-Level Bard Spells

[pfr_spells_alterSelf#alter-self|Alter Self]: Assume form of a Small or Medium humanoid.

[pfr_spells_animalMessenger#animal-messenger|Animal Messenger]: Sends a Tiny animal to a specific place.

[pfr_spells_animalTrance#animal-trance|Animal Trance]: Fascinates 2d6 HD of animals.

[pfr_spells_blindnessDeafness#blindness-deafness|Blindness/Deafness]: Makes subject blind or deaf.

[pfr_spells_blur#blur|Blur]: Attacks miss subject 20% of the time.

[pfr_spells_calmEmotions#calm-emotions|Calm Emotions]: Calms creatures, negating emotion effects.

[pfr_spells_catSGrace#cat-s-grace|Cat's Grace]: Subject gains +4 to [pfr_gettingStarted#dexterity|Dex] for 1 min./level.

[pfr_spells_cureModerateWounds#cure-moderate-wounds|Cure Moderate Wounds]: Cures 2d8 damage + 1/level (max +10).

[pfr_spells_darkness#darkness|Darkness]: 20-ft. radius of supernatural shadow.

[pfr_spells_dazeMonster#daze-monster|Daze Monster]: Living creature of 6 HD or less loses next action.

[pfr_spells_delayPoison#delay-poison|Delay Poison]: Stops poison from harming target for 1 hour/level.

[pfr_spells_detectThoughts#detect-thoughts|Detect Thoughts]: Allows “listening” to surface thoughts.

[pfr_spells_eagleSSplendor#eagle-s-splendor|Eagle's Splendor]: Subject gains +4 to [pfr_gettingStarted#charisma-new|Cha] for 1 min./level.

[pfr_spells_enthrall#enthrall|Enthrall]: Captivates all within 100 ft. + 10 ft./level.

[pfr_spells_foxSCunning#fox-s-cunning|Fox's Cunning]: Subject gains +4 to [pfr_gettingStarted#intelligence|Int] for 1 min./level.

[pfr_spells_glitterdust#glitterdust|Glitterdust]: Blinds creatures, outlines [pfr_glossary#invisible|invisible] creatures.

[pfr_spells_heroism#heroism|Heroism]: Gives +2 on attack rolls, saves, skill checks.

[pfr_spells_holdPerson#hold-person|Hold Person]: Paralyzes one humanoid for 1 round/level.

[pfr_spells_hypnoticPattern#hypnotic-pattern|Hypnotic Pattern]: Fascinates (2d4 + level) HD of creatures.

[pfr_spells_invisibility#invisibility|Invisibility]: Subject is [pfr_glossary#invisible|invisible] for 1 min./level or until it attacks.

[pfr_spells_locateObject#locate-object|Locate Object]: Senses direction toward object (specific or type).

[pfr_spells_minorImage#minor-image|Minor Image]: As [pfr_spells_silentImage#silent-image|silent image], plus some sound.

[pfr_spells_mirrorImage#mirror-image|Mirror Image]: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8).

[pfr_spells_misdirection#misdirection|Misdirection]: Misleads divinations for one creature or object.

[pfr_spells_pyrotechnics#pyrotechnics|Pyrotechnics]: Turns fire into blinding light or choking smoke.

[pfr_spells_rage#rage|Rage]: Gives +2 to [pfr_gettingStarted#strength|Str] and [pfr_gettingStarted#constitution|Con], +1 on [pfr_combat#will|Will] saves, –2 to [pfr_combat#armor-class|AC].

[pfr_spells_scare#scare|Scare]: Panics creatures of less than 6 HD.

[pfr_spells_shatter#shatter|Shatter]: Sonic vibration damages objects or crystalline creatures.

[pfr_spells_silence#silence|Silence]: Negates sound in 20-ft. radius.

[pfr_spells_soundBurst#sound-burst|Sound Burst]: Deals 1d8 sonic damage and may stun subjects.

[pfr_spells_suggestion#suggestion|Suggestion]: Compels subject to follow stated course of action.

[pfr_spells_summonMonster#summon-monster-ii|Summon Monster II]: Summons extraplanar creature to fight for you.

[pfr_spells_summonSwarm#summon-swarm|Summon Swarm]: Summons swarm of bats, rats, or spiders.

[pfr_spells_tongues#tongues|Tongues]: Speak and understand any language.

[pfr_spells_whisperingWind#whispering-wind|Whispering Wind]: Sends a short message 1 mile/level.

3rd-Level Bard Spells

[pfr_spells_blink#blink|Blink]: You randomly vanish and reappear for 1 round/level.

[pfr_spells_charmMonster#charm-monster|Charm Monster]: Makes monster believe it is your ally.

[pfr_spells_clairaudienceClairvoyance#clairaudience-clairvoyance|Clairaudience/Clairvoyance]: Hear or see at a distance for 1 min./level.

[pfr_spells_confusion#confusion|Confusion]: Subjects behave oddly for 1 round/level.

[pfr_spells_crushingDespair#crushing-despair|Crushing Despair]: Subjects take –2 on attack rolls, damage rolls, saves, and checks.

[pfr_spells_cureSeriousWounds#cure-serious-wounds|Cure Serious Wounds]: Cures 3d8 damage + 1/level (max +15).

[pfr_spells_daylight#daylight|Daylight]: 60-ft. radius of bright light.

[pfr_spells_deepSlumber#deep-slumber|Deep Slumber]: Puts 10 HD of creatures to [pfr_spells_sleep#sleep|sleep].

[pfr_spells_dispelMagic#dispel-magic|Dispel Magic]: Cancels one magical spell or effect.

[pfr_spells_displacement#displacement|Displacement]: Attacks miss subject 50% of the time.

[pfr_spells_fear#fear|Fear]: Subjects within cone flee for 1 round/level.

[pfr_spells_gaseousForm#gaseous-form|Gaseous Form]: Subject becomes insubstantial and can fly slowly.

[pfr_spells_geas#geas-lesser|Geas, Lesser]: Commands subject of 7 HD or less.

[pfr_spells_glibness#glibness|Glibness]: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.

[pfr_spells_goodHope#good-hope|Good Hope]: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.

[pfr_spells_haste#haste|Haste]: One creature/level moves faster, receives +1 on attack rolls, [pfr_combat#armor-class|AC], and [pfr_combat#reflex|Reflex] saves.

[pfr_spells_illusoryScript#illusory-script|Illusory Script]M: Only select creatures can read text.

[pfr_spells_invisibilitySphere#invisibility-sphere|Invisibility Sphere]: Makes everyone within 10 feet [pfr_glossary#invisible|invisible].

[pfr_spells_majorImage#major-image|Major Image]: As [pfr_spells_silentImage#silent-image|silent image], plus sound, smell, and thermal effects.

[pfr_spells_phantomSteed#phantom-steed|Phantom Steed]: Magic horse appears for 1 hour/level.

[pfr_spells_removeCurse#remove-curse|Remove Curse]: Frees object or person from curse.

[pfr_spells_scrying#scrying|Scrying]F: Spies on subject from a distance.

[pfr_spells_sculptSound#sculpt-sound|Sculpt Sound]: Creates new sounds or changes existing ones into new sounds.

[pfr_spells_secretPage#secret-page|Secret Page]: Changes one page to hide its real content.

[pfr_spells_seeInvisibility#see-invisibility|See Invisibility]: Reveals [pfr_glossary#invisible|invisible] creatures or objects.

[pfr_spells_sepiaSnakeSigil#sepia-snake-sigil|Sepia Snake Sigil]M: Creates a snake-shaped text symbol that immobilizes reader.

[pfr_spells_slow#slow|Slow]: One subject/level takes only one action/round, –1 to [pfr_combat#armor-class|AC], [pfr_combat#reflex|Reflex] saves, and attack rolls.

[pfr_spells_speakWithAnimals#speak-with-animals|Speak with Animals]: You can communicate with animals.

[pfr_spells_summonMonster#summon-monster-iii|Summon Monster III]: Summons extraplanar creature to fight for you.

[pfr_spells_tinyHut#tiny-hut|Tiny Hut]: Creates shelter for 10 creatures.

4th-Level Bard Spells

[pfr_spells_breakEnchantment#break-enchantment|Break Enchantment]: Frees subjects from enchantments, transmutations, and curses.

[pfr_spells_cureCriticalWounds#cure-critical-wounds|Cure Critical Wounds]: Cures 4d8 damage + 1/level (max +20).

[pfr_spells_detectScrying#detect-scrying|Detect Scrying]: Alerts you to magical eavesdropping.

[pfr_spells_dimensionDoor#dimension-door|Dimension Door]: Teleports you a short distance.

[pfr_spells_dominatePerson#dominate-person|Dominate Person]: Controls humanoid telepathically.

[pfr_spells_freedomOfMovement#freedom-of-movement|Freedom of Movement]: Subject moves normally despite impediments to restrict movement.

[pfr_spells_hallucinatoryTerrain#hallucinatory-terrain|Hallucinatory Terrain]: Makes one type of terrain appear like another (field as forest, or the like).

[pfr_spells_holdMonster#hold-monster|Hold Monster]: As [pfr_spells_holdPerson#hold-person|hold person], but any creature.

[pfr_spells_invisibility#invisibility-greater|Invisibility, Greater]: As [pfr_spells_invisibility#invisibility|invisibility], but subject can attack and stay [pfr_glossary#invisible|invisible].

[pfr_spells_legendLore#legend-lore|Legend Lore]MF: Lets you learn tales about a person, place, or thing.

[pfr_spells_locateCreature#locate-creature|Locate Creature]: Indicates direction to known creature.

[pfr_spells_modifyMemory#modify-memory|Modify Memory]: Changes 5 minutes of subject's memories.

[pfr_spells_neutralizePoison#neutralize-poison|Neutralize Poison]: Immunizes subject against poison, detoxifies venom in or on subject.

[pfr_spells_rainbowPattern#rainbow-pattern|Rainbow Pattern]: Lights fascinate 24 HD of creatures.

[pfr_spells_repelVermin#repel-vermin|Repel Vermin]: Insects, spiders, and other vermin stay 10 ft. away.

[pfr_spells_secureShelter#secure-shelter|Secure Shelter]: Creates sturdy cottage.

[pfr_spells_shadowConjuration#shadow-conjuration|Shadow Conjuration]: Mimics conjuration below 4th level, but only 20% real.

[pfr_spells_shout#shout|Shout]: Deafens all within cone and deals 5d6 sonic damage.

[pfr_spells_speakWithPlants#speak-with-plants|Speak with Plants]: You can talk to plants and plant creatures.

[pfr_spells_summonMonster#summon-monster-iv|Summon Monster IV]: Summons extraplanar creature to fight for you.

[pfr_spells_zoneOfSilence#zone-of-silence|Zone of Silence]: Keeps eavesdroppers from overhearing you.

5th-Level Bard Spells

[pfr_spells_cureLightWounds#cure-light-wounds-mass|Cure Light Wounds, Mass]: Cures 1d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_dispelMagic#dispel-magic-greater|Dispel Magic, Greater]: Works as [pfr_spells_dispelMagic#dispel-magic|dispel magic], but can affect multiple targets.

[pfr_spells_dream#dream|Dream]: Sends message to anyone sleeping.

[pfr_spells_falseVision#false-vision|False Vision]M: Fools scrying with an illusion.

[pfr_spells_heroism#heroism-greater|Heroism, Greater]: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

[pfr_spells_mindFog#mind-fog|Mind Fog]: Subjects in fog get –10 to [pfr_gettingStarted#wisdom|Wis] and [pfr_combat#will|Will] checks.

[pfr_spells_mirageArcana#mirage-arcana|Mirage Arcana]: As [pfr_spells_hallucinatoryTerrain#hallucinatory-terrain|hallucinatory terrain], plus structures.

[pfr_spells_mislead#mislead|Mislead]: Turns you [pfr_glossary#invisible|invisible] and creates illusory double.

[pfr_spells_nightmare#nightmare|Nightmare]: Sends vision dealing 1d10 damage, fatigue.

[pfr_spells_persistentImage#persistent-image|Persistent Image]: As [pfr_spells_majorImage#major-image|major image], but no concentration required.

[pfr_spells_seeming#seeming|Seeming]: Changes appearance of one person per two levels.

[pfr_spells_shadowEvocation#shadow-evocation|Shadow Evocation]: Mimics evocation of lower than 5th level, but only 20% real.

[pfr_spells_shadowWalk#shadow-walk|Shadow Walk]: Step into shadow to travel rapidly.

[pfr_spells_songOfDiscord#song-of-discord|Song of Discord]: Forces targets to attack each other.

[pfr_spells_suggestion#suggestion-mass|Suggestion, Mass]: As [pfr_spells_suggestion#suggestion|suggestion], affects subject/level.

[pfr_spells_summonMonster#summon-monster-v|Summon Monster V]: Summons extraplanar creature to fight for you.

6th-Level Bard Spells

[pfr_spells_analyzeDweomer#analyze-dweomer|Analyze Dweomer]F: Reveals magical aspects of subject.

[pfr_spells_animateObjects#animate-objects|Animate Objects]: Objects attack your foes.

[pfr_spells_catSGrace#cat-s-grace-mass|Cat's Grace, Mass]: As [pfr_spells_catSGrace#cat-s-grace|cat's grace], affects 1 subject/level.

[pfr_spells_charmMonster#charm-monster-mass|Charm Monster, Mass]: As [pfr_spells_charmMonster#charm-monster|charm monster], but all within 30 ft.

[pfr_spells_cureModerateWounds#cure-moderate-wounds-mass|Cure Moderate Wounds, Mass]: Cures 2d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_eagleSSplendor#eagle-s-splendor-mass|Eagle's Splendor, Mass]: As [pfr_spells_eagleSSplendor#eagle-s-splendor|eagle's splendor], affects 1 subject/level.

[pfr_spells_eyebite#eyebite|Eyebite]: Target becomes [pfr_glossary#panicked|panicked], [pfr_glossary#sickened|sickened], and/or comatose.

[pfr_spells_findThePath#find-the-path|Find the Path]: Shows most direct way to a location.

[pfr_spells_foxSCunning#fox-s-cunning-mass|Fox's Cunning, Mass]: As [pfr_spells_foxSCunning#fox-s-cunning|fox's cunning], affects 1 subject/level.

[pfr_spells_geasQuest#geas-quest|Geas/Quest]: As lesser geas, but affects any creature.

[pfr_spells_heroesFeast#heroes-feast|Heroes' Feast]: Food for one creature/level cures and grants combat bonuses.

[pfr_spells_irresistibleDance#irresistible-dance|Irresistible Dance]: Forces subject to dance.

[pfr_spells_permanentImage#permanent-image|Permanent Image]: Permanent illusion, includes sight, sound, smell, and thermal effects.

[pfr_spells_programmedImage#programmed-image|Programmed Image]M: As [pfr_spells_majorImage#major-image|major image], plus triggered by event.

[pfr_spells_projectImage#project-image|Project Image]M: Illusory double can talk and cast spells.

[pfr_spells_scrying#scrying-greater|Scrying, Greater]: As [pfr_spells_scrying#scrying|scrying], but faster and longer.

[pfr_spells_shout#shout-greater|Shout, Greater]: Devastating yell deals 10d6 sonic damage; stuns creatures.

[pfr_spells_summonMonster#summon-monster-vi|Summon Monster VI]: Summons extraplanar creature to fight for you.

[pfr_spells_sympatheticVibration#sympathetic-vibration|Sympathetic Vibration]: Deals 2d10 damage/round to freestanding structure.

[pfr_spells_veil#veil|Veil]: Changes appearance of group of creatures.

Cleric Spells

0-Level Cleric Spells (Orisons)

[pfr_spells_bleed#bleed|Bleed]: Cause a stabilized creature to resume [pfr_glossary#dying|dying].

[pfr_spells_createWater#create-water|Create Water]: Creates 2 gallons/level of pure water.

[pfr_spells_detectMagic#detect-magic|Detect Magic]: Detects spells and magic items within 60 ft.

[pfr_spells_detectPoison#detect-poison|Detect Poison]: Detects poison in one creature or object.

[pfr_spells_guidance#guidance|Guidance]: +1 on one attack roll, saving throw, or skill check.

[pfr_spells_light#light|Light]: Object shines like a torch.

[pfr_spells_mending#mending|Mending]: Makes minor repairs on an object.

[pfr_spells_purifyFoodAndDrink#purify-food-and-drink|Purify Food and Drink]: Purifies 1 cu. ft./level of food or water.

[pfr_spells_readMagic#read-magic|Read Magic]: Read scrolls and spellbooks.

[pfr_spells_resistance#resistance|Resistance]: Subject gains +1 on saving throws.

[pfr_spells_stabilize#stabilize|Stabilize]: Cause a [pfr_glossary#dying|dying] creature to stabilize.

[pfr_spells_virtue#virtue|Virtue]: Subject gains 1 temporary hp.

1st-Level Cleric Spells

[pfr_spells_bane#bane|Bane]: Enemies take –1 on attack rolls and saves against fear.

[pfr_spells_bless#bless|Bless]: Allies gain +1 on attack rolls and saves against fear.

[pfr_spells_blessWater#bless-water|Bless Water]M: Makes holy water.

[pfr_spells_causeFear#cause-fear|Cause Fear]: One creature of 5 HD or less flees for 1d4 rounds.

[pfr_spells_command#command|Command]: One subject obeys selected command for 1 round.

[pfr_spells_comprehendLanguages#comprehend-languages|Comprehend Languages]: You understand all spoken and written languages.

[pfr_spells_cureLightWounds#cure-light-wounds|Cure Light Wounds]: Cures 1d8 damage + 1/level (max +5).

[pfr_spells_curseWater#curse-water|Curse Water]M: Makes unholy water.

[pfr_spells_deathwatch|Deathwatch]: Reveals how near death subjects within 30 ft. are.

[pfr_spells_detectChaos#detect-chaos|Detect Chaos/Evil/Good/Law]: Reveals creatures, spells, or objects of selected alignment.

[pfr_spells_detectUndead#detect-undead|Detect Undead]: Reveals undead within 60 ft.

[pfr_spells_divineFavor#divine-favor|Divine Favor]: You gain +1 per three levels on attack and damage rolls.

[pfr_spells_doom#doom|Doom]: One subject takes –2 on attack rolls, damage rolls, saves, and checks.

[pfr_spells_endureElements#endure-elements|Endure Elements]: Exist comfortably in hot or cold regions.

[pfr_spells_entropicShield#entropic-shield|Entropic Shield]: Ranged attacks against you have 20% miss chance.

[pfr_spells_hideFromUndead#hide-from-undead|Hide from Undead]: Undead can't perceive one subject/level.

[pfr_spells_inflictLightWounds#inflict-light-wounds|Inflict Light Wounds]: Touch deals 1d8 damage +1/level (max +5).

[pfr_spells_magicStone#magic-stone|Magic Stone]: Three stones gain +1 on attack, deal 1d6 +1 damage.

[pfr_spells_magicWeapon#magic-weapon|Magic Weapon]: Weapon gains +1 bonus.

[pfr_spells_obscuringMist#obscuring-mist|Obscuring Mist]: Fog surrounds you.

[pfr_spells_protectionFromEvil#protection-from-evil|Protection from Chaos/Evil/Good/Law]: +2 to [pfr_combat#armor-class|AC] and saves, plus additional protection against selected alignment.

[pfr_spells_removeFear#remove-fear|Remove Fear]: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.

[pfr_spells_sanctuary#sanctuary|Sanctuary]: Opponents can't attack you, and you can't attack.

[pfr_spells_shieldOfFaith#shield-of-faith|Shield of Faith]: Aura grants +2 or higher deflection bonus.

[pfr_spells_summonMonster#summon-monster-i|Summon Monster I]: Summons extraplanar creature to fight for you.

2nd-Level Cleric Spells

[pfr_spells_aid#aid|Aid]: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).

[pfr_spells_alignWeapon#align-weapon|Align Weapon]: Weapon becomes good, evil, lawful, or chaotic.

[pfr_spells_augury#augury|Augury]MF: Learns whether an action will be good or bad.

[pfr_spells_bearSEndurance#bear-s-endurance|Bear's Endurance]: Subject gains +4 to [pfr_gettingStarted#constitution|Con] for 1 min./level.

[pfr_spells_bullSStrength#bull-s-strength|Bull's Strength]: Subject gains +4 to [pfr_gettingStarted#strength|Str] for 1 min./level.

[pfr_spells_calmEmotions#calm-emotions|Calm Emotions]: Calms creatures, negating emotion effects.

[pfr_spells_consecrate#consecrate|Consecrate]M: Fills area with positive energy, weakening undead.

[pfr_spells_cureModerateWounds#cure-moderate-wounds|Cure Moderate Wounds]: Cures 2d8 damage + 1/level (max +10).

[pfr_spells_darkness#darkness|Darkness]: 20-ft. radius of supernatural shadow.

[pfr_spells_deathKnell#death-knell|Death Knell]: Kills [pfr_glossary#dying|dying] creature; you gain 1d8 temporary hp, +2 to [pfr_gettingStarted#strength|Str], and +1 caster level.

[pfr_spells_delayPoison#delay-poison|Delay Poison]: Stops poison from harming target for 1 hour/level.

[pfr_spells_desecrate#desecrate|Desecrate]M: Fills area with negative energy, making undead stronger.

[pfr_spells_eagleSSplendor#eagle-s-splendor|Eagle's Splendor]: Subject gains +4 to [pfr_gettingStarted#charisma-new|Cha] for 1 min./level.

[pfr_spells_enthrall#enthrall|Enthrall]: Captivates all within 100 ft. + 10 ft./level.

[pfr_spells_findTraps#find-traps|Find Traps]: Notice traps as a rogue does.

[pfr_spells_gentleRepose#gentle-repose|Gentle Repose]: Preserves one corpse.

[pfr_spells_holdPerson#hold-person|Hold Person]: Paralyzes one humanoid for 1 round/level.

[pfr_spells_inflictModerateWounds#inflict-moderate-wounds|Inflict Moderate Wounds]: Touch attack, 2d8 damage + 1/level (max +10).

[pfr_spells_makeWhole#make-whole|Make Whole]: Repairs an object.

[pfr_spells_owlSWisdom#owl-s-wisdom|Owl's Wisdom]: Subject gains +4 to [pfr_gettingStarted#wisdom|Wis] for 1 min./level.

[pfr_spells_removeParalysis#remove-paralysis|Remove Paralysis]: Frees creatures from paralysis or [pfr_spells_slow#slow|slow] effect.

[pfr_spells_resistEnergy#resist-energy|Resist Energy]: Ignores 10 (or more) points of damage/attack from specified energy type.

[pfr_spells_restoration#restoration-lesser|Restoration, Lesser]: Dispels magical ability penalty or repairs 1d4 ability damage.

[pfr_spells_shatter#shatter|Shatter]: Sonic vibration damages objects or crystalline creatures.

[pfr_spells_shieldOther#shield-other|Shield Other]F: You take half of subject's damage.

[pfr_spells_silence#silence|Silence]: Negates sound in 20-ft. radius.

[pfr_spells_soundBurst#sound-burst|Sound Burst]: Deals 1d8 sonic damage to subjects; may stun them.

[pfr_spells_spiritualWeapon#spiritual-weapon|Spiritual Weapon]: Magic weapon attacks on its own.

[pfr_spells_status#status|Status]: Monitors condition, position of allies.

[pfr_spells_summonMonster#summon-monster-ii|Summon Monster II]: Summons extraplanar creature to fight for you.

[pfr_spells_undetectableAlignment#undetectable-alignment|Undetectable Alignment]: Conceals alignment for 24 hours.

[pfr_spells_zoneOfTruth#zone-of-truth|Zone of Truth]: Subjects within range cannot lie.

3rd-Level Cleric Spells

[pfr_spells_animateDead#animate-dead|Animate Dead]M: Creates undead skeletons and zombies.

[pfr_spells_bestowCurse#bestow-curse|Bestow Curse]: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.

[pfr_spells_blindnessDeafness#blindness-deafness|Blindness/Deafness]: Makes subject [pfr_glossary#blinded|blinded] or deafened.

[pfr_spells_contagion#contagion|Contagion]: Infects subject with chosen disease.

[pfr_spells_continualFlame#continual-flame|Continual Flame]M: Makes a permanent, heatless light.

[pfr_spells_createFoodAndWater#create-food-and-water|Create Food and Water]: Feeds three humans (or one horse)/level.

[pfr_spells_cureSeriousWounds#cure-serious-wounds|Cure Serious Wounds]: Cures 3d8 damage + 1/level (max +15).

[pfr_spells_daylight#daylight|Daylight]: 60-ft. radius of bright light.

[pfr_spells_deeperDarkness#deeper-darkness|Deeper Darkness]: Object sheds supernatural shadow in 60-ft. radius.

[pfr_spells_dispelMagic#dispel-magic|Dispel Magic]: Cancels one magical spell or effect.

[pfr_spells_glyphOfWarding#glyph-of-warding|Glyph of Warding]M: Inscription harms those who pass it.

[pfr_spells_helpingHand#helping-hand|Helping Hand]: Ghostly hand leads subject to you.

[pfr_spells_inflictSeriousWounds#inflict-serious-wounds|Inflict Serious Wounds]: Touch attack, 3d8 damage + 1/level (max +15).

[pfr_spells_invisibilityPurge#invisibility-purge|Invisibility Purge]: Dispels invisibility within 5 ft./level.

[pfr_spells_locateObject#locate-object|Locate Object]: Senses direction toward object (specific or type).

[pfr_spells_magicCircleAgainstChaos#magic-circle-against-chaos|Magic Circle against Chaos/Evil/Good/Law]: As protection spells, but 10-ft. radius and 10 min./level.

[pfr_spells_magicVestment#magic-vestment|Magic Vestment]: Armor or shield gains +1 enhancement per four levels.

[pfr_spells_meldIntoStone#meld-into-stone|Meld into Stone]: You and your gear merge with stone.

[pfr_spells_obscureObject#obscure-object|Obscure Object]: Masks object against [pfr_spells_scrying#scrying|scrying].

[pfr_spells_prayer#prayer|Prayer]: Allies get +1 bonus on most rolls, enemies –1 penalty.

[pfr_spells_protectionFromEnergy#protection-from-energy|Protection from Energy]: Absorb 12 points/level of damage from one kind of energy.

[pfr_spells_removeBlindnessDeafness#remove-blindness-deafness|Remove Blindness/Deafness]: Cures normal or magical blindness or deafness.

[pfr_spells_removeCurse#remove-curse|Remove Curse]: Frees object or person from curse.

[pfr_spells_removeDisease#remove-disease|Remove Disease]: Cures all diseases affecting subject.

[pfr_spells_searingLight#searing-light|Searing Light]: Ray deals 1d8/two levels damage (more against undead).

[pfr_spells_speakWithDead#speak-with-dead|Speak with Dead]: Corpse answers one question/two levels.

[pfr_spells_stoneShape#stone-shape|Stone Shape]: Sculpts stone into any shape.

[pfr_spells_summonMonster#summon-monster-iii|Summon Monster III]: Summons extraplanar creature to fight for you.

[pfr_spells_waterBreathing#water-breathing|Water Breathing]: Subjects can breathe underwater.

[pfr_spells_waterWalk#water-walk|Water Walk]: Subject treads on water as if solid.

[pfr_spells_windWall#wind-wall|Wind Wall]: Deflects arrows, smaller creatures, and gases.

4th-Level Cleric Spells

[pfr_spells_airWalk#air-walk|Air Walk]: Subject treads on air as if solid (climb or descend at 45-degree angle).

[pfr_spells_chaosHammer#chaos-hammer|Chaos Hammer]: Harms and slows lawful creatures (1d8 damage/2 levels).

[pfr_spells_controlWater#control-water|Control Water]: Raises or lowers bodies of water.

[pfr_spells_cureCriticalWounds#cure-critical-wounds|Cure Critical Wounds]: Cures 4d8 damage + 1/level (max +20).

[pfr_spells_deathWard#death-ward|Death Ward]: Grants bonuses against death spells and negative energy.

[pfr_spells_dimensionalAnchor#dimensional-anchor|Dimensional Anchor]: Bars extradimensional movement.

[pfr_spells_discernLies#discern-lies|Discern Lies]: Reveals deliberate falsehoods.

[pfr_spells_dismissal#dismissal|Dismissal]: Forces a creature to return to native plane.

[pfr_spells_divination#divination|Divination]M: Provides useful advice for specific proposed actions.

[pfr_spells_divinePower#divine-power|Divine Power]: You gain attack bonuses and 1 hp/level.

[pfr_spells_freedomOfMovement#freedom-of-movement|Freedom of Movement]: Subject moves normally despite impediments to movement.

[pfr_spells_giantVermin#giant-vermin|Giant Vermin]: Turns centipedes, scorpions, or spiders into giant vermin.

[pfr_spells_holySmite#holy-smite|Holy Smite]: Harms and possibly blinds evil creatures (1d8 damage/2 levels).

[pfr_spells_imbueWithSpellAbility#imbue-with-spell-ability|Imbue with Spell Ability]: Transfer spells to subject.

[pfr_spells_inflictCriticalWounds#inflict-critical-wounds|Inflict Critical Wounds]: Touch attack, 4d8 damage + 1/level (max +20).

[pfr_spells_magicWeapon#magic-weapon-greater|Magic Weapon, Greater]: Weapon gains +1 bonus/four levels (max +5).

[pfr_spells_neutralizePoison#neutralize-poison|Neutralize Poison]: Immunizes subject against poison, detoxifies venom in or on subject.

[pfr_spells_orderSWrath#order-s-wrath|Order's Wrath]: Harms and dazes chaotic creatures (1d8 damage/2 levels).

[pfr_spells_planarAlly#planar-ally-lesser|Planar Ally, Lesser]M: Exchange services with a 6 HD extraplanar creature.

[pfr_spells_poison#poison|Poison]: Touch deals 1d3 [pfr_gettingStarted#constitution|Con] damage 1/round for 6 rounds.

[pfr_spells_repelVermin#repel-vermin|Repel Vermin]: Insects, spiders, and other vermin stay 10 ft. away.

[pfr_spells_restoration#restoration|Restoration]M: Restores level and ability score drains.

[pfr_spells_sending#sending|Sending]: Delivers short message anywhere, instantly.

[pfr_spells_spellImmunity#spell-immunity|Spell Immunity]: Subject is immune to one spell per 4 levels.

[pfr_spells_summonMonster#summon-monster-iv|Summon Monster IV]: Summons extraplanar creature to fight for you.

[pfr_spells_tongues#tongues|Tongues]: Speak and understand any language.

[pfr_spells_unholyBlight#unholy-blight|Unholy Blight]: Harms and sickens good creatures (1d8 damage/2 levels).

5th-Level Cleric Spells

[pfr_spells_atonement#atonement|Atonement]FM: Removes burden of misdeeds from subject and reverses magical alignment change.

[pfr_spells_breakEnchantment#break-enchantment|Break Enchantment]: Frees subjects from enchantments, transmutations, and curses.

[pfr_spells_breathOfLife#breath-of-life|Breath of Life]: Cures 5d8 damage + 1/level and restores life to recently slain creatures.

[pfr_spells_command#command-greater|Command, Greater]: As [pfr_spells_command#command|command], but affects one subject/level.

[pfr_spells_commune#commune|Commune]M: Deity answers one yes-or-no question/level.

[pfr_spells_cureLightWounds#cure-light-wounds-mass|Cure Light Wounds, Mass]: Cures 1d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_dispelEvil#dispel-evil|Dispel Chaos/Evil/Good/Law]: +4 bonus against attacks.

[pfr_spells_disruptingWeapon#disrupting-weapon|Disrupting Weapon]: Melee weapon destroys undead.

[pfr_spells_flameStrike#flame-strike|Flame Strike]: Smites foes with divine fire (1d6/level damage).

[pfr_spells_hallow#hallow|Hallow]M: Designates location as holy.

[pfr_spells_inflictLightWounds#inflict-light-wounds-mass|Inflict Light Wounds, Mass]: Deals 1d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_insectPlague#insect-plague|Insect Plague]: Wasp swarms attack creatures.

[pfr_spells_markOfJustice#mark-of-justice|Mark of Justice]: Designates action that triggers curse on subject.

[pfr_spells_planeShift#plane-shift|Plane Shift]F: As many as 8 subjects travel to another plane.

[pfr_spells_raiseDead#raise-dead|Raise Dead]M: Restores life to subject who died as long as one day/level ago.

[pfr_spells_righteousMight#righteous-might|Righteous Might]: Your size increases, and you gain bonuses in combat.

[pfr_spells_scrying#scrying|Scrying]F: Spies on subject from a distance.

[pfr_spells_slayLiving#slay-living|Slay Living]: Touch attack deals 12d6 + 1 per level.

[pfr_spells_spellResistance#spell-resistance|Spell Resistance]: Subject gains SR 12 + level.

[pfr_spells_summonMonster#summon-monster-v|Summon Monster V]: Summons extraplanar creature to fight for you.

[pfr_spells_symbolOfPain#symbol-of-pain|Symbol of Pain]M: Triggered rune wracks nearby creatures with pain.

[pfr_spells_symbolOfSleep#symbol-of-sleep|Symbol of Sleep]M: Triggered rune puts nearby creatures into catatonic slumber.

[pfr_spells_trueSeeing#true-seeing|True Seeing]M: Lets you see all things as they really are.

[pfr_spells_unhallow#unhallow|Unhallow]M: Designates location as unholy.

[pfr_spells_wallOfStone#wall-of-stone|Wall of Stone]: Creates a stone wall that can be shaped.

6th-Level Cleric Spells

[pfr_spells_animateObjects#animate-objects|Animate Objects]: Objects attack your foes.

[pfr_spells_antilifeShell#antilife-shell|Antilife Shell]: 10-ft.-radius field hedges out living creatures.

[pfr_spells_banishment#banishment|Banishment]: Banishes 2 HD/level of extraplanar creatures.

[pfr_spells_bearSEndurance#bear-s-endurance-mass|Bear's Endurance, Mass]: As [pfr_spells_bearSEndurance#bear-s-endurance|bear's endurance], affects 1 subject/level.

[pfr_spells_bladeBarrier#blade-barrier|Blade Barrier]: Wall of blades deals 1d6/level damage.

[pfr_spells_bullSStrength#bull-s-strength-mass|Bull's Strength, Mass]: As [pfr_spells_bullSStrength#bull-s-strength|bull's strength], affects 1 subject/level.

[pfr_spells_createUndead#create-undead|Create Undead]M: Create ghasts, ghouls, mohrgs, or mummies.

[pfr_spells_cureModerateWounds#cure-moderate-wounds-mass|Cure Moderate Wounds, Mass]: Cures 2d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_dispelMagic#dispel-magic-greater|Dispel Magic, Greater]: As [pfr_spells_dispelMagic#dispel-magic|dispel magic], but with multiple targets.

[pfr_spells_eagleSSplendor#eagle-s-splendor-mass|Eagle's Splendor, Mass]: As [pfr_spells_eagleSSplendor#eagle-s-splendor|eagle's splendor], affects 1 subject/level.

[pfr_spells_findThePath#find-the-path|Find the Path]: Shows most direct way to a location.

[pfr_spells_forbiddance#forbiddance|Forbiddance]M: Blocks planar travel, damages creatures of different alignment.

[pfr_spells_geasQuest#geas-quest|Geas/Quest]: As lesser geas, but affects any creature.

[pfr_spells_glyphOfWarding#glyph-of-warding-greater|Glyph of Warding, Greater]M: As [pfr_spells_glyphOfWarding#glyph-of-warding|glyph of warding], but up to 10d8 damage or 6th-level spell.

[pfr_spells_harm#harm|Harm]: Deals 10 points/level damage to target.

[pfr_spells_heal#heal|Heal]: Cures 10 points/level damage, all diseases and mental conditions.

[pfr_spells_heroesFeast#heroes-feast|Heroes' Feast]: Food for one creature/level cures and grants combat bonuses.

[pfr_spells_cureModerateWounds#cure-moderate-wounds-mass|Inflict Moderate Wounds, Mass]: Deals 2d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_owlSWisdom#owl-s-wisdom-mass|Owl's Wisdom, Mass]: As [pfr_spells_owlSWisdom#owl-s-wisdom|owl's wisdom], affects 1 subject/level.

[pfr_spells_planarAlly#planar-ally|Planar Ally]M: As [pfr_spells_planarAlly#planar-ally-lesser|lesser planar ally], but up to 12 HD.

[pfr_spells_summonMonster#summon-monster-vi|Summon Monster VI]: Summons extraplanar creature to fight for you.

[pfr_spells_symbolOfFear#symbol-of-fear|Symbol of Fear]M: Triggered rune panics nearby creatures.

[pfr_spells_symbolOfPersuasion#symbol-of-persuasion|Symbol of Persuasion]M: Triggered rune charms nearby creatures.

[pfr_spells_undeathToDeath#undeath-to-death|Undeath to Death]M: Destroys 1d4 HD/level undead (max. 20d4).

[pfr_spells_windWalk#wind-walk|Wind Walk]: You and your allies turn vaporous and travel fast.

[pfr_spells_wordOfRecall#word-of-recall|Word of Recall]: Teleports you back to designated place.

7th-Level Cleric Spells

[pfr_spells_blasphemy#blasphemy|Blasphemy]: Kills, paralyzes, weakens, or dazes nonevil subjects.

[pfr_spells_controlWeather#control-weather|Control Weather]: Changes weather in local area.

[pfr_spells_cureSeriousWounds#cure-serious-wounds-mass|Cure Serious Wounds, Mass]: Cures 3d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_destruction#destruction|Destruction]F: Kills subject and destroys remains.

[pfr_spells_dictum#dictum|Dictum]: Kills, paralyzes, staggers, or deafens nonlawful targets.

[pfr_spells_etherealJaunt#ethereal-jaunt|Ethereal Jaunt]: You become ethereal for 1 round/level.

[pfr_spells_holyWord#holy-word|Holy Word]: Kills, paralyzes, blinds, or deafens nongood subjects.

[pfr_spells_inflictSeriousWounds#inflict-serious-wounds-mass|Inflict Serious Wounds, Mass]: Deals 3d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_refuge#refuge|Refuge]M: Alters item to transport its possessor to you.

[pfr_spells_regenerate#regenerate|Regenerate]: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).

[pfr_spells_repulsion#repulsion|Repulsion]: Creatures can't approach you.

[pfr_spells_restoration#restoration-greater|Restoration, Greater]M: As [pfr_spells_restoration#restoration|restoration], plus restores all levels and ability scores.

[pfr_spells_resurrection#resurrection|Resurrection]M: Fully restore dead subject.

[pfr_spells_scrying#scrying-greater|Scrying, Greater]: As [pfr_spells_scrying#scrying|scrying], but faster and longer.

[pfr_spells_summonMonster#summon-monster-vii|Summon Monster VII]: Summons extraplanar creature to fight for you.

[pfr_spells_symbolOfStunning#symbol-of-stunning|Symbol of Stunning]M: Triggered rune stuns nearby creatures.

[pfr_spells_symbolOfWeakness#symbol-of-weakness|Symbol of Weakness]M: Triggered rune weakens nearby creatures.

[pfr_spells_wordOfChaos#word-of-chaos|Word of Chaos]: Kills, confuses, stuns, or deafens nonchaotic subjects.

8th-Level Cleric Spells

[pfr_spells_antimagicField#antimagic-field|Antimagic Field]: Negates magic within 10 ft.

[pfr_spells_cloakOfChaos#cloak-of-chaos|Cloak of Chaos]F: +4 to [pfr_combat#armor-class|AC], +4 resistance, and SR 25 against lawful spells.

[pfr_spells_createGreaterUndead#create-greater-undead|Create Greater Undead]M: Create shadows, wraiths, spectres, or devourers.

[pfr_spells_cureCriticalWounds#cure-critical-wounds-mass|Cure Critical Wounds, Mass]: Cures 4d8 damage + 1/level for many creatures.

[pfr_spells_dimensionalLock#dimensional-lock|Dimensional Lock]: Teleportation and interplanar travel blocked for 1 day/level.

[pfr_spells_discernLocation#discern-location|Discern Location]: Reveals exact location of creature or object.

[pfr_spells_earthquake#earthquake|Earthquake]: Intense tremor shakes 80-ft. radius.

[pfr_spells_fireStorm#fire-storm|Fire Storm]: Deals 1d6/level fire damage.

[pfr_spells_holyAura#holy-aura|Holy Aura]F: +4 to [pfr_combat#armor-class|AC], +4 resistance, and SR 25 against evil spells.

[pfr_spells_inflictCriticalWounds#inflict-critical-wounds-mass|Inflict Critical Wounds, Mass]: Deals 4d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_planarAlly#planar-ally-greater|Planar Ally, Greater]M: As [pfr_spells_planarAlly#planar-ally-lesser|lesser planar ally], but up to 18 HD.

[pfr_spells_shieldOfLaw#shield-of-law|Shield of Law]F: +4 to [pfr_combat#armor-class|AC], +4 resistance, and SR 25 against chaotic spells.

[pfr_spells_spellImmunity#spell-immunity-greater|Spell Immunity, Greater]: As [pfr_spells_spellImmunity#spell-immunity|spell immunity], but up to 8th-level spells.

[pfr_spells_summonMonster#summon-monster-viii|Summon Monster VIII]: Summons extraplanar creature to fight for you.

[pfr_spells_symbolOfDeath#symbol-of-death|Symbol of Death]M: Triggered rune kills nearby creatures.

[pfr_spells_symbolOfInsanity#symbol-of-insanity|Symbol of Insanity]M: Triggered rune renders nearby creatures insane.

[pfr_spells_unholyAura#unholy-aura|Unholy Aura]F: +4 to [pfr_combat#armor-class|AC], +4 resistance, and SR 25 against good spells.

9th-Level Cleric Spells

[pfr_spells_astralProjection#astral-projection|Astral Projection]M: Projects you and others onto Astral Plane.

[pfr_spells_energyDrain#energy-drain|Energy Drain]: Subject gains 2d4 [pfr_glossary#energy-drain-and-negative-levels|negative levels].

[pfr_spells_etherealness#etherealness|Etherealness]: Travel to Ethereal Plane with companions.

[pfr_spells_gate#gate|Gate]M: Connects two planes for travel or summoning.

[pfr_spells_heal#heal-mass|Heal, Mass]: As [pfr_spells_heal#heal|heal], but affects 1 subject/level.

[pfr_spells_implosion#implosion|Implosion]: Inflict 10 damage/level to one creature/round.

[pfr_spells_miracle#miracle|Miracle]M: Requests a deity's intercession.

[pfr_spells_soulBind#soul-bind|Soul Bind]F: Traps newly dead soul to prevent [pfr_spells_resurrection#resurrection|resurrection].

[pfr_spells_stormOfVengeance#storm-of-vengeance|Storm of Vengeance]: Storm rains acid, lightning, and hail.

[pfr_spells_summonMonster#summon-monster-ix|Summon Monster IX]: Summons extraplanar creature to fight for you.

[pfr_spells_trueResurrection#true-resurrection|True Resurrection]M: As [pfr_spells_resurrection#resurrection|resurrection], plus remains aren't needed.

Druid Spells

0-Level Druid Spells (Orisons)

[pfr_spells_createWater#create-water|Create Water]: Creates 2 gallons/level of pure water.

[pfr_spells_detectMagic#detect-magic|Detect Magic]: Detects spells and magic items within 60 ft.

[pfr_spells_detectPoison#detect-poison|Detect Poison]: Detects poison in one creature or object.

[pfr_spells_flare#flare|Flare]: Dazzles one creature (–1 penalty on attack rolls).

[pfr_spells_guidance#guidance|Guidance]: +1 on one attack roll, saving throw, or skill check.

[pfr_spells_knowDirection#know-direction|Know Direction]: You discern north.

[pfr_spells_light#light|Light]: Object shines like a torch.

[pfr_spells_mending#mending|Mending]: Makes minor repairs on an object.

[pfr_spells_purifyFoodAndDrink#purify-food-and-drink|Purify Food and Drink]: Purifies 1 cu. ft./level of food or water.

[pfr_spells_readMagic#read-magic|Read Magic]: Read scrolls and spellbooks.

[pfr_spells_resistance#resistance|Resistance]: Subject gains +1 bonus on saving throws.

[pfr_spells_stabilize#stabilize|Stabilize]: Cause a [pfr_glossary#dying|dying] creature to stabilize.

[pfr_spells_virtue#virtue|Virtue]: Subject gains 1 temporary hp.

1st-Level Druid Spells

[pfr_spells_calmAnimals#calm-animals|Calm Animals]: Calms 2d4 + level HD of animals.

[pfr_spells_charmAnimal#charm-animal|Charm Animal]: Makes one animal your friend.

[pfr_spells_cureLightWounds#cure-light-wounds|Cure Light Wounds]: Cures 1d8 damage + 1/level (max +5).

[pfr_spells_detectAnimalsOrPlants#detect-animals-or-plants|Detect Animals or Plants]: Detects kinds of animals or plants.

[pfr_spells_detectSnaresAndPits#detect-snares-and-pits|Detect Snares and Pits]: Reveals natural or primitive traps.

[pfr_spells_endureElements#endure-elements|Endure Elements]: Exist comfortably in hot or cold regions.

[pfr_spells_entangle#entangle|Entangle]: Plants entangle everyone in 40-ft. radius.

[pfr_spells_faerieFire#faerie-fire|Faerie Fire]: Outlines subjects with light, canceling [pfr_spells_blur#blur|blur], concealment, and the like.

[pfr_spells_goodberry#goodberry|Goodberry]: 2d4 berries each cure 1 hp (max 8 hp/24 hours).

[pfr_spells_hideFromAnimals#hide-from-animals|Hide from Animals]: Animals can't perceive one subject/level.

[pfr_spells_jump#jump|Jump]: Subject gets bonus on Acrobatics checks.

[pfr_spells_longstrider#longstrider|Longstrider]: Your speed increases by 10 ft.

[pfr_spells_magicFang#magic-fang|Magic Fang]: One natural weapon of subject creature gets +1 on attack and damage rolls.

[pfr_spells_magicStone#magic-stone|Magic Stone]: Three stones gain +1 on attack rolls, deal 1d6+1 damage.

[pfr_spells_obscuringMist#obscuring-mist|Obscuring Mist]: Fog surrounds you.

[pfr_spells_passWithoutTrace#pass-without-trace|Pass without Trace]: One subject/level leaves no tracks.

[pfr_spells_produceFlame#produce-flame|Produce Flame]: 1d6 damage + 1/level, touch or thrown.

[pfr_spells_shillelagh#shillelagh|Shillelagh]: Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level.

[pfr_spells_speakWithAnimals#speak-with-animals|Speak with Animals]: You can communicate with animals.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-i|Summon Nature's Ally I]: Summons creature to fight.

2nd-Level Druid Spells

[pfr_spells_animalMessenger#animal-messenger|Animal Messenger]: Sends a Tiny animal to a specific place.

[pfr_spells_animalTrance#animal-trance|Animal Trance]: Fascinates 2d6 HD of animals.

[pfr_spells_barkskin#barkskin|Barkskin]: Grants +2 (or higher) enhancement to natural armor.

[pfr_spells_bearSEndurance#bear-s-endurance|Bear's Endurance]: Subject gains +4 to [pfr_gettingStarted#constitution|Con] for 1 min./level.

[pfr_spells_bullSStrength#bull-s-strength|Bull's Strength]: Subject gains +4 to [pfr_gettingStarted#strength|Str] for 1 min./level.

[pfr_spells_catSGrace#cat-s-grace|Cat's Grace]: Subject gains +4 to [pfr_gettingStarted#dexterity|Dex] for 1 min./level.

[pfr_spells_chillMetal#chill-metal|Chill Metal]: Cold metal damages those who touch it.

[pfr_spells_delayPoison#delay-poison|Delay Poison]: Stops poison from harming subject for 1 hour/level.

[pfr_spells_fireTrap#fire-trap|Fire Trap]M: Opened object deals 1d4 + 1/level damage.

[pfr_spells_flameBlade#flame-blade|Flame Blade]: Touch attack deals 1d8 + 1/two levels damage.

[pfr_spells_flamingSphere#flaming-sphere|Flaming Sphere]: Rolling ball of fire deals 3d6 fire damage.

[pfr_spells_fogCloud|Fog Cloud]: Fog obscures vision.

[pfr_spells_gustOfWind#gust-of-wind|Gust of Wind]: Blows away or knocks down smaller creatures.

[pfr_spells_heatMetal#heat-metal|Heat Metal]: Makes metal so hot it damages those who touch it.

[pfr_spells_holdAnimal#hold-animal|Hold Animal]: Paralyzes one animal for 1 round/level.

[pfr_spells_owlSWisdom#owl-s-wisdom|Owl's Wisdom]: Subject gains +4 to [pfr_gettingStarted#wisdom|Wis] for 1 min./level.

[pfr_spells_reduceAnimal#reduce-animal|Reduce Animal]: Shrinks one willing animal.

[pfr_spells_resistEnergy#resist-energy|Resist Energy]: Ignores 10 or more points of damage per attack from specified energy type.

[pfr_spells_restoration#restoration-lesser|Restoration, Lesser]: Dispels magical ability penalty or repairs 1d4 ability damage.

[pfr_spells_softenEarthAndStone#soften-earth-and-stone|Soften Earth and Stone]: Turns stone to clay, or dirt to sand or mud.

[pfr_spells_spiderClimb#spider-climb|Spider Climb]: Grants ability to walk on walls and ceilings.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-ii|Summon Nature's Ally II]: Summons creature to fight.

[pfr_spells_summonSwarm#summon-swarm|Summon Swarm]: Summons swarm of bats, rats, or spiders.

[pfr_spells_treeShape#tree-shape|Tree Shape]: You look exactly like a tree for 1 hour/level.

[pfr_spells_warpWood#warp-wood|Warp Wood]: Bends wood.

[pfr_spells_woodShape#wood-shape|Wood Shape]: Reshapes wooden objects to suit you.

3rd-Level Druid Spells

[pfr_spells_callLightning#call-lightning|Call Lightning]: Calls down lightning bolts (3d6 per bolt) from sky.

[pfr_spells_contagion#contagion|Contagion]: Infects subject with chosen disease.

[pfr_spells_cureModerateWounds#cure-moderate-wounds|Cure Moderate Wounds]: Cures 2d8 damage + 1/level (max +10).

[pfr_spells_daylight#daylight|Daylight]: 60-ft. radius of bright light.

[pfr_spells_diminishPlants#diminish-plants|Diminish Plants]: Reduces size or blights the growth of normal plants.

[pfr_spells_dominateAnimal#dominate-animal|Dominate Animal]: One animal obeys your silent mental commands and orders.

[pfr_spells_magicFang#magic-fang-greater|Magic Fang, Greater]: One natural weapon gets + 1/four levels (max +5).

[pfr_spells_meldIntoStone#meld-into-stone|Meld into Stone]: You and your gear merge with stone.

[pfr_spells_neutralizePoison#neutralize-poison|Neutralize Poison]: Immunizes subject against poison, detoxifies venom in or on subject.

[pfr_spells_plantGrowth#plant-growth|Plant Growth]: Grows vegetation, improves crops.

[pfr_spells_poison#poison|Poison]: Touch deals 1d3 [pfr_gettingStarted#constitution|Con] damage 1/round for 6 rounds.

[pfr_spells_protectionFromEnergy#protection-from-energy|Protection from Energy]: Absorbs 12 points/level of damage from one kind of energy.

[pfr_spells_quench#quench|Quench]: Extinguishes fires.

[pfr_spells_removeDisease#remove-disease|Remove Disease]: Cures all diseases affecting subject.

[pfr_spells_sleetStorm#sleet-storm|Sleet Storm]: Hampers vision and movement.

[pfr_spells_snare#snare|Snare]: Creates a magic booby trap.

[pfr_spells_speakWithPlants#speak-with-plants|Speak with Plants]: You can talk to plants and plant creatures.

[pfr_spells_spikeGrowth#spike-growth|Spike Growth]: Creatures in area take 1d4 damage, may be slowed.

[pfr_spells_stoneShape#stone-shape|Stone Shape]: Sculpts stone into any shape.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-iii|Summon Nature's Ally III]: Summons creature to fight.

[pfr_spells_waterBreathing#water-breathing|Water Breathing]: Subjects can breathe underwater.

[pfr_spells_windWall#wind-wall|Wind Wall]: Deflects arrows, smaller creatures, and gases.

4th-Level Druid Spells

[pfr_spells_airWalk#air-walk|Air Walk]: Subject treads on air as if solid (climb or descend at 45-degree angle).

[pfr_spells_antiplantShell#antiplant-shell|Antiplant Shell]: Keeps animated plants at bay.

[pfr_spells_blight#blight|Blight]: Withers one plant or deals 1d6/level damage to plant creature.

[pfr_spells_commandPlants#command-plants|Command Plants]: Sways the actions of plant creatures.

[pfr_spells_controlWater#control-water|Control Water]: Raises or lowers bodies of water.

[pfr_spells_cureSeriousWounds#cure-serious-wounds|Cure Serious Wounds]: Cures 3d8 damage + 1/level (max +15).

[pfr_spells_dispelMagic#dispel-magic|Dispel Magic]: Cancels one magical spell or effect.

[pfr_spells_flameStrike#flame-strike|Flame Strike]: Smites foes with divine fire (1d6/level damage).

[pfr_spells_freedomOfMovement#freedom-of-movement|Freedom of Movement]: Subject moves normally despite impediments to movement.

[pfr_spells_giantVermin#giant-vermin|Giant Vermin]: Turns centipedes, scorpions, or spiders into giant vermin.

[pfr_spells_iceStorm#ice-storm|Ice Storm]: Hail deals 5d6 damage in cylinder 40 ft. across.

[pfr_spells_reincarnate#reincarnate|Reincarnate]: Brings dead subject back in a random body.

[pfr_spells_repelVermin#repel-vermin|Repel Vermin]: Insects, spiders, and other vermin stay 10 ft. away.

[pfr_spells_rustingGrasp#rusting-grasp|Rusting Grasp]: Your touch corrodes iron and alloys.

[pfr_spells_scrying#scrying|Scrying]F: Spies on subject from a distance.

[pfr_spells_spikeStones#spike-stones|Spike Stones]: Creatures in area take 1d8 damage, may also be slowed.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-iv|Summon Nature's Ally IV]: Summons creature to fight.

5th-Level Druid Spells

[pfr_spells_animalGrowth#animal-growth|Animal Growth]: One animal doubles in size.

[pfr_spells_atonement#atonement|Atonement]FM: Removes burden of misdeeds from subject.

[pfr_spells_awaken#awaken|Awaken]M: Animal or tree gains human intellect.

[pfr_spells_balefulPolymorph#baleful-polymorph|Baleful Polymorph]: Transforms subject into harmless animal.

[pfr_spells_callLightningStorm#call-lightning-storm|Call Lightning Storm]: As [pfr_spells_callLightning#call-lightning|call lightning], but 5d6 damage per bolt.

[pfr_spells_communeWithNature#commune-with-nature|Commune with Nature]: Learn about terrain for 1 mile/level.

[pfr_spells_controlWinds#control-winds|Control Winds]: Changes wind direction and speed.

[pfr_spells_cureCriticalWounds#cure-critical-wounds|Cure Critical Wounds]: Cures 4d8 damage + 1/level (max +20).

[pfr_spells_deathWard#death-ward|Death Ward]: Grants bonuses against death spells and negative energy.

[pfr_spells_hallow#hallow|Hallow]M: Designates location as holy.

[pfr_spells_insectPlague#insect-plague|Insect Plague]: Wasp swarms attack creatures.

[pfr_spells_stoneskin#stoneskin|Stoneskin]M: Grants [pfr_glossary#damage-reduction|DR] 10/adamantine.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-v|Summon Nature's Ally V]: Summons creature to fight.

[pfr_spells_transmuteMudToRock#transmute-mud-to-rock|Transmute Mud to Rock]: Transforms two 10-ft. cubes per level.

[pfr_spells_transmuteRockToMud#transmute-rock-to-mud|Transmute Rock to Mud]: Transforms two 10-ft. cubes per level.

[pfr_spells_treeStride#tree-stride|Tree Stride]: Step from one tree to another far away.

[pfr_spells_unhallow#unhallow|Unhallow]M: Designates location as unholy.

[pfr_spells_wallOfFire#wall-of-fire|Wall of Fire]: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

[pfr_spells_wallOfThorns#wall-of-thorns|Wall of Thorns]: Thorns damage anyone who tries to pass.

6th-Level Druid Spells

[pfr_spells_antilifeShell#antilife-shell|Antilife Shell]: 10-ft.-radius field hedges out living creatures.

[pfr_spells_bearSEndurance#bear-s-endurance-mass|Bear's Endurance, Mass]: As [pfr_spells_bearSEndurance#bear-s-endurance|bear's endurance], affects 1 subject/level.

[pfr_spells_bullSStrength#bull-s-strength-mass|Bull's Strength, Mass]: As [pfr_spells_bullSStrength#bull-s-strength|bull's strength], affects 1 subject/level.

[pfr_spells_catSGrace#cat-s-grace-mass|Cat's Grace, Mass]: As [pfr_spells_catSGrace#cat-s-grace|cat's grace], affects one subject/level.

[pfr_spells_cureLightWounds#cure-light-wounds-mass|Cure Light Wounds, Mass]: Cures 1d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_dispelMagic#dispel-magic-greater|Dispel Magic, Greater]: As [pfr_spells_dispelMagic#dispel-magic|dispel magic], but with multiple targets.

[pfr_spells_findThePath#find-the-path|Find the Path]: Shows most direct way to a location.

[pfr_spells_fireSeeds#fire-seeds|Fire Seeds]: Acorns and berries become grenades and bombs.

[pfr_spells_ironwood#ironwood|Ironwood]: Magic wood is as strong as steel.

[pfr_spells_liveoak#liveoak|Liveoak]: Oak becomes treant guardian.

[pfr_spells_moveEarth#move-earth|Move Earth]: Digs trenches and builds hills.

[pfr_spells_owlSWisdom#owl-s-wisdom-mass|Owl's Wisdom, Mass]: As [pfr_spells_owlSWisdom#owl-s-wisdom|owl's wisdom], affects 1 subject/level.

[pfr_spells_repelWood#repel-wood|Repel Wood]: Pushes away wooden objects.

[pfr_spells_spellstaff#spellstaff|Spellstaff]: Stores one spell in wooden quarterstaff.

[pfr_spells_stoneTell#stone-tell|Stone Tell]: Talk to natural or worked stone.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-vi|Summon Nature's Ally VI]: Summons creature to fight.

[pfr_spells_transportViaPlants#transport-via-plants|Transport via Plants]: Move instantly from one plant to another of the same kind.

[pfr_spells_wallOfStone#wall-of-stone|Wall of Stone]: Creates a stone wall that can be shaped.

7th-Level Druid Spells

[pfr_spells_animatePlants#animate-plants|Animate Plants]: One or more plants animate and fight for you.

[pfr_spells_changestaff#changestaff|Changestaff]: Your staff becomes a treant on command.

[pfr_spells_controlWeather#control-weather|Control Weather]: Changes weather in local area.

Creeping Doom: Swarms of centipedes attack at your command.

[pfr_spells_cureModerateWounds#cure-moderate-wounds-mass|Cure Moderate Wounds, Mass]: Cures 2d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_fireStorm#fire-storm|Fire Storm]: Deals 1d6/level fire damage.

[pfr_spells_heal#heal|Heal]: Cures 10 points/level damage, all diseases and mental conditions.

[pfr_spells_scrying#scrying-greater|Scrying, Greater]: As [pfr_spells_scrying#scrying|scrying], but faster and longer.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-vii|Summon Nature's Ally VII]: Summons creature to fight.

[pfr_spells_sunbeam#sunbeam|Sunbeam]: Beam blinds and deals 4d6 damage.

[pfr_spells_transmuteMetalToWood#transmute-metal-to-wood|Transmute Metal to Wood]: Metal within 40 ft. becomes wood.

[pfr_spells_trueSeeing#true-seeing|True Seeing]M: Lets you see all things as they really are.

[pfr_spells_windWalk#wind-walk|Wind Walk]: You and your allies turn vaporous and travel fast.

8th-Level Druid Spells

[pfr_spells_animalShapes#animal-shapes|Animal Shapes]: One ally/level polymorphs into chosen animal.

[pfr_spells_controlPlants#control-plants|Control Plants]: Controls actions of one or more plant creatures.

[pfr_spells_cureSeriousWounds#cure-serious-wounds-mass|Cure Serious Wounds, Mass]: Cures 3d8 damage + 1/level, affects 1 subject/level.

[pfr_spells_earthquake#earthquake|Earthquake]: Intense tremor shakes 80-ft.-radius.

[pfr_spells_fingerOfDeath#finger-of-death|Finger of Death]: Deals 10 damage/level to one subject.

[pfr_spells_repelMetalOrStone#repel-metal-or-stone|Repel Metal or Stone]: Pushes away metal and stone.

[pfr_spells_reverseGravity#reverse-gravity|Reverse Gravity]: Objects and creatures fall upward.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-viii|Summon Nature's Ally VIII]: Summons creature to fight.

[pfr_spells_sunburst#sunburst|Sunburst]: Blinds all within 10 ft., deals 6d6 damage.

[pfr_spells_whirlwind#whirlwind|Whirlwind]: Cyclone deals damage and can pick up creatures.

[pfr_spells_wordOfRecall#word-of-recall|Word of Recall]: Teleports you back to designated place.

9th-Level Druid Spells

[pfr_spells_antipathy#antipathy|Antipathy]: Object or location affected by spell repels certain creatures.

[pfr_spells_cureCriticalWounds#cure-critical-wounds-mass|Cure Critical Wounds, Mass]: Cures 4d8 damage + 1/level for many creatures.

[pfr_spells_elementalSwarm#elemental-swarm|Elemental Swarm]: Summons multiple elementals.

[pfr_spells_foresight#foresight|Foresight]: “Sixth sense” warns of impending danger.

[pfr_spells_regenerate#regenerate|Regenerate]: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).

[pfr_spells_shambler#shambler|Shambler]: Creates 1d4+2 shambling mounds to fight for you.

[pfr_spells_shapechange#shapechange|Shapechange]F: Transforms you into certain creatures, and you can change forms once per round.

[pfr_spells_stormOfVengeance#storm-of-vengeance|Storm of Vengeance]: Storm rains acid, lightning, and hail.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-ix|Summon Nature's Ally IX]: Summons creature to fight.

[pfr_spells_sympathy#sympathy|Sympathy]M: Object or location attracts certain creatures.

Paladin Spells

1st-Level Paladin Spells

[pfr_spells_bless#bless|Bless]: Allies gain +1 on attack rolls and saves against fear.

[pfr_spells_blessWater#bless-water|Bless Water]M: Makes holy water.

Bless Weapon: Weapon strikes true against evil foes.

[pfr_spells_createWater#create-water|Create Water]: Creates 2 gallons/level of pure water.

[pfr_spells_cureLightWounds#cure-light-wounds|Cure Light Wounds]: Cures 1d8 damage + 1/level (max +5).

[pfr_spells_detectPoison#detect-poison|Detect Poison]: Detects poison in one creature or small object.

[pfr_spells_detectUndead#detect-undead|Detect Undead]: Reveals undead within 60 ft.

[pfr_spells_divineFavor#divine-favor|Divine Favor]: You gain +1 per three levels on attack and damage rolls.

[pfr_spells_endureElements#endure-elements|Endure Elements]: Exist comfortably in hot or cold regions.

[pfr_spells_magicWeapon#magic-weapon|Magic Weapon]: Weapon gains +1 bonus.

[pfr_spells_protectionFromEvil#protection-from-evil|Protection from Chaos/Evil]: +2 to [pfr_combat#armor-class|AC] and saves, plus additional protection against selected alignment.

[pfr_spells_readMagic#read-magic|Read Magic]: Read scrolls and spellbooks.

[pfr_spells_resistance#resistance|Resistance]: Subject gains +1 on saving throws.

[pfr_spells_restoration#restoration-lesser|Restoration, Lesser]: Dispels magical ability penalty or repairs 1d4 ability damage.

[pfr_spells_virtue#virtue|Virtue]: Subject gains 1 temporary hp.

2nd-Level Paladin Spells

[pfr_spells_bullSStrength#bull-s-strength|Bull's Strength]: Subject gains +4 to [pfr_gettingStarted#strength|Str] for 1 min./level.

[pfr_spells_delayPoison#delay-poison|Delay Poison]: Stops poison from harming subject for 1 hour/level.

[pfr_spells_eagleSSplendor#eagle-s-splendor|Eagle's Splendor]: Subject gains +4 to [pfr_gettingStarted#charisma-new|Cha] for 1 min./level.

[pfr_spells_owlSWisdom#owl-s-wisdom|Owl's Wisdom]: Subject gains +4 to [pfr_gettingStarted#wisdom|Wis] for 1 min./level.

[pfr_spells_removeParalysis#remove-paralysis|Remove Paralysis]: Frees one or more creatures from paralysis or [pfr_spells_slow#slow|slow] effect.

[pfr_spells_resistEnergy#resist-energy|Resist Energy]: Ignores 10 or more points of damage per attack from specified energy type.

[pfr_spells_shieldOther#shield-other|Shield Other]F: You take half of subject's damage.

[pfr_spells_undetectableAlignment#undetectable-alignment|Undetectable Alignment]: Conceals alignment from magical detection for 24 hours.

[pfr_spells_zoneOfTruth#zone-of-truth|Zone of Truth]: Subjects within range cannot lie.

3rd-Level Paladin Spells

[pfr_spells_cureModerateWounds#cure-moderate-wounds|Cure Moderate Wounds]: Cures 2d8 damage +1/level (max. +10).

[pfr_spells_daylight#daylight|Daylight]: 60-ft. radius of bright light.

[pfr_spells_discernLies#discern-lies|Discern Lies]: Reveals deliberate falsehoods.

[pfr_spells_dispelMagic#dispel-magic|Dispel Magic]: Cancels one magical spell or effect.

[pfr_spells_healMount#heal-mount|Heal Mount]: As [pfr_spells_heal#heal|heal] on horse or other special mount.

[pfr_spells_magicCircleAgainstEvil#magic-circle-against-evil|Magic Circle against Chaos/Evil]: As [pfr_spells_protectionFromChaos#protection-from-chaos|protection from chaos], but 10-ft. radius and 10 min./level.

[pfr_spells_magicWeapon#magic-weapon-greater|Magic Weapon, Greater]: Weapon gains +1 bonus/four levels (max +5).

[pfr_spells_prayer#prayer|Prayer]: Allies get +1 bonus on most rolls, enemies –1 penalty.

[pfr_spells_removeBlindnessDeafness#remove-blindness-deafness|Remove Blindness/Deafness]: Cures normal or magical blindness or deafness.

[pfr_spells_removeCurse#remove-curse|Remove Curse]: Frees object or person from curse.

4th-Level Paladin Spells

[pfr_spells_breakEnchantment#break-enchantment|Break Enchantment]: Frees subjects from enchantments, transmutations, and curses.

[pfr_spells_cureSeriousWounds#cure-serious-wounds|Cure Serious Wounds]: Cures 3d8 damage + 1/level (max +15).

[pfr_spells_deathWard#death-ward|Death Ward]: Grants bonuses against death spells and negative energy.

[pfr_spells_dispelChaos#dispel-chaos|Dispel Chaos]: +4 bonus against attacks by chaotic creatures.

[pfr_spells_dispelEvil#dispel-evil|Dispel Evil]: +4 bonus against attacks by evil creatures.

[pfr_spells_holySword#holy-sword|Holy Sword]: Weapon becomes +5, deals +2d6 damage against evil.

[pfr_spells_markOfJustice#mark-of-justice|Mark of Justice]: Designates action that triggers curse on subject.

[pfr_spells_neutralizePoison#neutralize-poison|Neutralize Poison]: Immunizes subject against poison, detoxifies venom in or on subject.

[pfr_spells_restoration#restoration|Restoration]M: Restores level and ability score drains.

Ranger Spells

1st-Level Ranger Spells

[pfr_spells_alarm#alarm|Alarm]: Wards an area for 2 hours/level.

[pfr_spells_animalMessenger#animal-messenger|Animal Messenger]: Sends a Tiny animal to a specific place.

[pfr_spells_calmAnimals#calm-animals|Calm Animals]: Calms 2d4 + level HD of animals.

[pfr_spells_charmAnimal#charm-animal|Charm Animal]: Makes one animal your friend.

[pfr_spells_delayPoison#delay-poison|Delay Poison]: Stops poison from harming subject for 1 hour/level.

[pfr_spells_detectAnimalsOrPlants#detect-animals-or-plants|Detect Animals or Plants]: Detects kinds of animals or plants.

[pfr_spells_detectPoison#detect-poison|Detect Poison]: Detects poison in one creature or object.

[pfr_spells_detectSnaresAndPits#detect-snares-and-pits|Detect Snares and Pits]: Reveals natural or primitive traps.

[pfr_spells_endureElements#endure-elements|Endure Elements]: Exist comfortably in hot or cold regions.

[pfr_spells_entangle#entangle|Entangle]: Plants entangle everyone in 40-ft. radius.

[pfr_spells_hideFromAnimals#hide-from-animals|Hide from Animals]: Animals can't perceive one subject/level.

[pfr_spells_jump#jump|Jump]: Subject gets bonus on Acrobatics checks.

[pfr_spells_longstrider#longstrider|Longstrider]: Your base speed increases by 10 ft.

[pfr_spells_magicFang#magic-fang|Magic Fang]: One natural weapon of subject creature gets +1 on attack and damage rolls.

[pfr_spells_passWithoutTrace#pass-without-trace|Pass without Trace]: One subject/level leaves no tracks.

[pfr_spells_readMagic#read-magic|Read Magic]: Read scrolls and spellbooks.

[pfr_spells_resistEnergy#resist-energy|Resist Energy]: Ignores 10 (or more) points of damage/attack from specified energy type.

[pfr_spells_speakWithAnimals#speak-with-animals|Speak with Animals]: You can communicate with animals.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-i|Summon Nature's Ally I]: Summons creature to fight for you.

2nd-Level Ranger Spells

[pfr_spells_barkskin#barkskin|Barkskin]: Grants +2 (or higher) enhancement to natural armor.

[pfr_spells_bearSEndurance#bear-s-endurance|Bear's Endurance]: Subject gains +4 to [pfr_gettingStarted#constitution|Con] for 1 min./level.

[pfr_spells_catSGrace#cat-s-grace|Cat's Grace]: Subject gains +4 to [pfr_gettingStarted#dexterity|Dex] for 1 min./level.

[pfr_spells_cureLightWounds#cure-light-wounds|Cure Light Wounds]: Cures 1d8 damage + 1/level (max +5).

[pfr_spells_holdAnimal#hold-animal|Hold Animal]: Paralyzes one animal for 1 round/level.

[pfr_spells_owlSWisdom#owl-s-wisdom|Owl's Wisdom]: Subject gains +4 to [pfr_gettingStarted#wisdom|Wis] for 1 min./level.

[pfr_spells_protectionFromEnergy#protection-from-energy|Protection from Energy]: Absorbs 12 points/level of damage from one kind of energy.

[pfr_spells_snare#snare|Snare]: Creates a magic booby trap.

[pfr_spells_speakWithPlants#speak-with-plants|Speak with Plants]: You can talk to plants and plant creatures.

[pfr_spells_spikeGrowth#spike-growth|Spike Growth]: Creatures in area take 1d4 damage, may be slowed.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-ii|Summon Nature's Ally II]: Summons creature to fight for you.

[pfr_spells_windWall#wind-wall|Wind Wall]: Deflects arrows, smaller creatures, and gases.

3rd-Level Ranger Spells

[pfr_spells_commandPlants#command-plants|Command Plants]: Sway the actions of plant creatures.

[pfr_spells_cureModerateWounds#cure-moderate-wounds|Cure Moderate Wounds]: Cures 2d8 damage +1/level (max. +10).

[pfr_spells_darkvision#darkvision|Darkvision]: See 60 ft. in total darkness.

[pfr_spells_diminishPlants#diminish-plants|Diminish Plants]: Reduces size or blights growth of normal plants.

[pfr_spells_magicFang#magic-fang-greater|Magic Fang, Greater]: One natural weapon gets + 1/four levels (max. +5).

[pfr_spells_neutralizePoison#neutralize-poison|Neutralize Poison]: Immunizes subject against poison, detoxifies venom in or on subject.

[pfr_spells_plantGrowth#plant-growth|Plant Growth]: Grows vegetation, improves crops.

[pfr_spells_reduceAnimal#reduce-animal|Reduce Animal]: Shrinks one willing animal.

[pfr_spells_removeDisease#remove-disease|Remove Disease]: Cures all diseases affecting subject.

[pfr_spells_repelVermin#repel-vermin|Repel Vermin]: Insects, spiders, and other vermin stay 10 ft. away.

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-iii|Summon Nature's Ally III]: Summons creature to fight for you.

[pfr_spells_treeShape#tree-shape|Tree Shape]: You look exactly like a tree for 1 hour/level.

[pfr_spells_waterWalk#water-walk|Water Walk]: Subject treads on water as if solid.

4th-Level Ranger Spells

[pfr_spells_animalGrowth#animal-growth|Animal Growth]: One animal doubles in size.

[pfr_spells_communeWithNature#commune-with-nature|Commune with Nature]: Learn about terrain for 1 mile/level.

[pfr_spells_cureSeriousWounds#cure-serious-wounds|Cure Serious Wounds]: Cures 3d8 damage + 1/level (max +15).

[pfr_spells_freedomOfMovement#freedom-of-movement|Freedom of Movement]: Subject moves normally despite impediments to movement.

[pfr_spells_nondetection#nondetection|Nondetection]M: Hides subject from divination, [pfr_spells_scrying#scrying|scrying].

[pfr_spells_summonNatureSAlly#summon-nature-s-ally-iv|Summon Nature's Ally IV]: Summons creature to fight for you.

[pfr_spells_treeStride#tree-stride|Tree Stride]: Step from one tree to another far away.

Sorcerer/wizard Spells

0-Level Sorcerer/Wizard Spells (Cantrips)

Abjuration

[pfr_spells_resistance#resistance|Resistance]: Subject gains +1 on saving throws.

Conjuration

[pfr_spells_acidSplash#acid-splash|Acid Splash]: Orb deals 1d3 acid damage.

Divination

[pfr_spells_detectMagic#detect-magic|Detect Magic]: Detects all spells and magic items within 60 ft.

[pfr_spells_detectPoison#detect-poison|Detect Poison]: Detects poison in one creature or small object.

[pfr_spells_readMagic#read-magic|Read Magic]: Read scrolls and spellbooks.

Enchantment

[pfr_spells_daze#daze|Daze]: A single humanoid creature with 4 HD or less loses its next action.

Evocation

[pfr_spells_dancingLights#dancing-lights|Dancing Lights]: Creates torches or other lights.

[pfr_spells_flare#flare|Flare]: Dazzles one creature (–1 on attack rolls).

[pfr_spells_light#light|Light]: Object shines like a torch.

[pfr_spells_rayOfFrost#ray-of-frost|Ray of Frost]: Ray deals 1d3 cold damage.

Illusion

[pfr_spells_ghostSound#ghost-sound|Ghost Sound]: Figment sounds.

Necromancy

[pfr_spells_bleed#bleed|Bleed]: Cause a stabilized creature to resume [pfr_glossary#dying|dying].

[pfr_spells_disruptUndead#disrupt-undead|Disrupt Undead]: Deals 1d6 damage to one undead.

[pfr_spells_touchOfFatigue#touch-of-fatigue|Touch of Fatigue]: Touch attack fatigues target.

Transmutation

[pfr_spells_mageHand#mage-hand|Mage Hand]: 5-pound telekinesis.

[pfr_spells_mending#mending|Mending]: Makes minor repairs on an object.

[pfr_spells_message#message|Message]: Whisper conversation at distance.

[pfr_spells_openClose#open-close|Open/Close]: Opens or closes small or light things.

Universal

[pfr_spells_arcaneMark#arcane-mark|Arcane Mark]: Inscribes a personal rune on an object or creature (visible or invisible).

[pfr_spells_prestidigitation#prestidigitation|Prestidigitation]: Performs minor tricks.

1st-Level Sorcerer/Wizard Spells

Abjuration

[pfr_spells_alarm#alarm|Alarm]: Wards an area for 2 hours/level.

[pfr_spells_endureElements#endure-elements|Endure Elements]: Exist comfortably in hot or cold regions.

[pfr_spells_holdPortal#hold-portal|Hold Portal]: Holds door shut.

[pfr_spells_protectionFromEvil#protection-from-evil|Protection from Chaos/Evil/Good/Law]: +2 to [pfr_combat#armor-class|AC] and saves, plus additional protection against selected alignment.

[pfr_spells_shield#shield|Shield]: Invisible disc gives +4 to [pfr_combat#armor-class|AC], blocks [pfr_spells_magicMissile#magic-missile|magic missile]s.

Conjuration

[pfr_spells_grease#grease|Grease]: Makes 10-ft. square or one object slippery.

[pfr_spells_mageArmor#mage-armor|Mage Armor]: Gives subject +4 armor bonus.

[pfr_spells_mount#mount|Mount]: Summons riding horse for 2 hours/level.

[pfr_spells_obscuringMist#obscuring-mist|Obscuring Mist]: Fog surrounds you.

[pfr_spells_summonMonster#summon-monster-i|Summon Monster I]: Summons extraplanar creature to fight for you.

[pfr_spells_unseenServant#unseen-servant|Unseen Servant]: Invisible force obeys your commands.

Divination

[pfr_spells_comprehendLanguages#comprehend-languages|Comprehend Languages]: You understand all spoken and written languages.

[pfr_spells_detectSecretDoors#detect-secret-doors|Detect Secret Doors]: Reveals hidden doors within 60 ft.

[pfr_spells_detectUndead#detect-undead|Detect Undead]: Reveals undead within 60 ft.

[pfr_spells_identify#identify|Identify]: Gives +10 bonus to identify magic items.

[pfr_spells_trueStrike#true-strike|True Strike]: +20 on your next attack roll.

Enchantment

[pfr_spells_charmPerson#charm-person|Charm Person]: Makes one person your friend.

[pfr_spells_hypnotism#hypnotism|Hypnotism]: Fascinates 2d4 HD of creatures.

[pfr_spells_sleep#sleep|Sleep]: Puts 4 HD of creatures into magical slumber.

Evocation

[pfr_spells_burningHands#burning-hands|Burning Hands]: 1d4/level fire damage (max 5d4).

[pfr_spells_floatingDisk#floating-disk|Floating Disk]: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.

[pfr_spells_magicMissile#magic-missile|Magic Missile]: 1d4+1 damage; +1 missile per two levels above 1st (max 5).

[pfr_spells_shockingGrasp#shocking-grasp|Shocking Grasp]: Touch delivers 1d6/level electricity damage (max 5d6).

Illusion

[pfr_spells_colorSpray#color-spray|Color Spray]: Knocks [pfr_glossary#unconscious|unconscious], blinds, and/or stuns weak creatures.

[pfr_spells_disguiseSelf#disguise-self|Disguise Self]: Changes your appearance.

[pfr_spells_magicAura#magic-aura|Magic Aura]: Alters object's magic aura.

[pfr_spells_silentImage#silent-image|Silent Image]: Creates minor illusion of your design.

[pfr_spells_ventriloquism#ventriloquism|Ventriloquism]: Throws voice for 1 min./level.

Necromancy

[pfr_spells_causeFear#cause-fear|Cause Fear]: One creature of 5 HD or less flees for 1d4 rounds.

[pfr_spells_chillTouch#chill-touch|Chill Touch]: One touch/level deals 1d6 damage and possibly 1 [pfr_gettingStarted#strength|Str] damage.

[pfr_spells_rayOfEnfeeblement#ray-of-enfeeblement|Ray of Enfeeblement]: Ray causes 1d6 [pfr_gettingStarted#strength|Str] penalty + 1 per 2 levels.

Transmutation

[pfr_spells_animateRope#animate-rope|Animate Rope]: Makes a rope move at your command.

[pfr_spells_enlargePerson#enlarge-person|Enlarge Person]: Humanoid creature doubles in size.

[pfr_spells_erase#erase|Erase]: Mundane or magical writing vanishes.

[pfr_spells_expeditiousRetreat#expeditious-retreat|Expeditious Retreat]: Your base speed increases by 30 ft.

[pfr_spells_featherFall#feather-fall|Feather Fall]: Objects or creatures fall slowly.

[pfr_spells_jump#jump|Jump]: Subject gets bonus on Acrobatics checks.

[pfr_spells_magicWeapon#magic-weapon|Magic Weapon]: Weapon gains +1 bonus.

[pfr_spells_reducePerson#reduce-person|Reduce Person]: Humanoid creature halves in size.

2nd-Level Sorcerer/Wizard Spells

Abjuration

[pfr_spells_arcaneLock#arcane-lock|Arcane Lock]M: Magically locks a portal or chest.

[pfr_spells_obscureObject#obscure-object|Obscure Object]: Masks object against [pfr_spells_scrying#scrying|scrying].

[pfr_spells_protectionFromArrows#protection-from-arrows|Protection from Arrows]: Subject gains [pfr_glossary#damage-reduction|DR] 10/magic against ranged attacks.

[pfr_spells_resistEnergy#resist-energy|Resist Energy]: Ignores first 10 (or more) points of damage per attack from specified energy type.

Conjuration

[pfr_spells_acidArrow#acid-arrow|Acid Arrow]: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.

[pfr_spells_fogCloud|Fog Cloud]: Fog obscures vision.

[pfr_spells_glitterdust#glitterdust|Glitterdust]: Blinds creatures, outlines [pfr_glossary#invisible|invisible] creatures.

[pfr_spells_summonMonster#summon-monster-ii|Summon Monster II]: Summons extraplanar creature to fight for you.

[pfr_spells_summonSwarm#summon-swarm|Summon Swarm]: Summons swarm of bats, rats, or spiders.

[pfr_spells_web#web|Web]: Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement.

Divination

[pfr_spells_detectThoughts#detect-thoughts|Detect Thoughts]: Allows “listening” to surface thoughts.

[pfr_spells_locateObject#locate-object|Locate Object]: Senses direction toward object (specific or type).

[pfr_spells_seeInvisibility#see-invisibility|See Invisibility]: Reveals [pfr_glossary#invisible|invisible] creatures or objects.

Enchantment

[pfr_spells_dazeMonster#daze-monster|Daze Monster]: Living creature of 6 HD or less loses its next action.

[pfr_spells_hideousLaughter#hideous-laughter|Hideous Laughter]: Subject loses actions for 1 round/level.

[pfr_spells_touchOfIdiocy#touch-of-idiocy|Touch of Idiocy]: Subject takes 1d6 penalty to [pfr_gettingStarted#intelligence|Int], [pfr_gettingStarted#wisdom|Wis], and [pfr_gettingStarted#charisma-new|Cha].

Evocation

[pfr_spells_continualFlame#continual-flame|Continual Flame]M: Makes a permanent, heatless light.

[pfr_spells_darkness#darkness|Darkness]: 20-ft. radius of supernatural shadow.

[pfr_spells_flamingSphere#flaming-sphere|Flaming Sphere]: Rolling ball of fire deals 3d6 fire damage.

[pfr_spells_gustOfWind#gust-of-wind|Gust of Wind]: Blows away or knocks down smaller creatures.

[pfr_spells_scorchingRay#scorching-ray|Scorching Ray]: Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).

[pfr_spells_shatter#shatter|Shatter]: Sonic energy damages objects or crystalline creatures.

Illusion

[pfr_spells_blur#blur|Blur]: Attacks miss subject 20% of the time.

[pfr_spells_hypnoticPattern#hypnotic-pattern|Hypnotic Pattern]: Fascinates 2d4 + level HD of creatures.

[pfr_spells_invisibility#invisibility|Invisibility]: Subject is [pfr_glossary#invisible|invisible] for 1 min./level or until it attacks.

[pfr_spells_magicMouth#magic-mouth|Magic Mouth]M: Object speaks once when triggered.

[pfr_spells_minorImage#minor-image|Minor Image]: As [pfr_spells_silentImage#silent-image|silent image], plus some sound.

[pfr_spells_mirrorImage#mirror-image|Mirror Image]: Creates decoy duplicates of you.

[pfr_spells_misdirection#misdirection|Misdirection]: Misleads divinations for 1 creature or object.

[pfr_spells_phantomTrap#phantom-trap|Phantom Trap]M: Makes item seem trapped.

Necromancy

[pfr_spells_blindnessDeafness#blindness-deafness|Blindness/Deafness]: Makes subject [pfr_glossary#blinded|blinded] or [pfr_glossary#deafened|deafened].

[pfr_spells_commandUndead#command-undead|Command Undead]: Undead creature obeys your commands.

[pfr_spells_falseLife#false-life|False Life]: Gain 1d10 temporary hp + 1/level (max +10).

[pfr_spells_ghoulTouch#ghoul-touch|Ghoul Touch]: Paralyzes one subject, which exudes stench that makes those nearby [pfr_glossary#sickened|sickened].

[pfr_spells_scare#scare|Scare]: Frightens creatures of less than 6 HD.

[pfr_spells_spectralHand#spectral-hand|Spectral Hand]: Creates disembodied glowing hand to deliver touch attacks.

Transmutation

[pfr_spells_alterSelf#alter-self|Alter Self]: Assume form of a Small or Medium humanoid.

[pfr_spells_bearSEndurance#bear-s-endurance|Bear's Endurance]: Subject gains +4 to [pfr_gettingStarted#constitution|Con] for 1 min./level.

[pfr_spells_bullSStrength#bull-s-strength|Bull's Strength]: Subject gains +4 to [pfr_gettingStarted#strength|Str] for 1 min./level.

[pfr_spells_catSGrace#cat-s-grace|Cat's Grace]: Subject gains +4 to [pfr_gettingStarted#dexterity|Dex] for 1 min./level.

[pfr_spells_darkvision#darkvision|Darkvision]: See 60 ft. in total darkness.

[pfr_spells_eagleSSplendor#eagle-s-splendor|Eagle's Splendor]: Subject gains +4 to [pfr_gettingStarted#charisma-new|Cha] for 1 min./level.

[pfr_spells_foxSCunning#fox-s-cunning|Fox's Cunning]: Subject gains +4 to [pfr_gettingStarted#intelligence|Int] for 1 min./level.

[pfr_spells_knock#knock|Knock]: Opens locked or magically sealed door.

[pfr_spells_levitate#levitate|Levitate]: Subject moves up and down at your direction.

[pfr_spells_makeWhole#make-whole|Make Whole]: Repairs an object.

[pfr_spells_owlSWisdom#owl-s-wisdom|Owl's Wisdom]: Subject gains +4 to [pfr_gettingStarted#wisdom|Wis] for 1 min./level.

[pfr_spells_pyrotechnics#pyrotechnics|Pyrotechnics]: Turns fire into blinding light or thick smoke.

[pfr_spells_ropeTrick#rope-trick|Rope Trick]: As many as eight creatures hide in extradimensional space.

[pfr_spells_spiderClimb#spider-climb|Spider Climb]: Grants ability to walk on walls and ceilings.

[pfr_spells_whisperingWind#whispering-wind|Whispering Wind]: Sends a short message 1 mile/level.

3rd-Level Sorcerer/Wizard Spells

Abjuration

[pfr_spells_dispelMagic#dispel-magic|Dispel Magic]: Cancels one magical spell or effect.

[pfr_spells_explosiveRunes#explosive-runes|Explosive Runes]: Deals 6d6 damage when read.

[pfr_spells_magicCircleAgainstChaos#magic-circle-against-chaos|Magic Circle against Chaos/Evil/Good/Law]: As protection spells, but 10-ft. radius and 10 min./level.

[pfr_spells_nondetection#nondetection|Nondetection]M: Hides subject from divination, [pfr_spells_scrying#scrying|scrying].

[pfr_spells_protectionFromEnergy#protection-from-energy|Protection from Energy]: Absorbs 12 points/level of damage from one kind of energy.

Conjuration

[pfr_spells_phantomSteed#phantom-steed|Phantom Steed]: Magic horse appears for 1 hour/level.

[pfr_spells_sepiaSnakeSigil#sepia-snake-sigil|Sepia Snake Sigil]M: Creates text symbol that immobilizes reader.

[pfr_spells_sleetStorm#sleet-storm|Sleet Storm]: Hampers vision and movement.

[pfr_spells_stinkingCloud#stinking-cloud|Stinking Cloud]: Nauseating vapors, 1 round/level.

[pfr_spells_summonMonster#summon-monster-iii|Summon Monster III]: Summons extraplanar creature to fight for you.

Divination

[pfr_spells_arcaneSight#arcane-sight|Arcane Sight]: Magical auras become visible to you.

[pfr_spells_clairaudienceClairvoyance#clairaudience-clairvoyance|Clairaudience/Clairvoyance]: Hear or see at a distance for 1 min./level.

[pfr_spells_tongues#tongues|Tongues]: Speak and understand any language.

Enchantment

[pfr_spells_deepSlumber#deep-slumber|Deep Slumber]: Puts 10 HD of creatures to [pfr_spells_sleep#sleep|sleep].

[pfr_spells_heroism#heroism|Heroism]: Gives +2 bonus on attack rolls, saves, skill checks.

[pfr_spells_holdPerson#hold-person|Hold Person]: Paralyzes one humanoid for 1 round/level.

[pfr_spells_rage#rage|Rage]: Gives +2 to [pfr_gettingStarted#strength|Str] and [pfr_gettingStarted#constitution|Con], +1 on [pfr_combat#will|Will] saves, –2 to [pfr_combat#armor-class|AC].

[pfr_spells_suggestion#suggestion|Suggestion]: Compels a subject to follow stated course of action.

Evocation

[pfr_spells_daylight#daylight|Daylight]: 60-ft. radius of bright light.

[pfr_spells_fireball#fireball|Fireball]: 1d6 damage per level, 20-ft. radius.

[pfr_spells_lightningBolt#lightning-bolt|Lightning Bolt]: Electricity deals 1d6/level damage.

[pfr_spells_tinyHut#tiny-hut|Tiny Hut]: Creates shelter for 10 creatures.

[pfr_spells_windWall#wind-wall|Wind Wall]: Deflects arrows, smaller creatures, and gases.

Illusion

[pfr_spells_displacement#displacement|Displacement]: Attacks miss subject 50% of the time.

[pfr_spells_illusoryScript#illusory-script|Illusory Script]M: Only select creatures can read text.

[pfr_spells_invisibilitySphere#invisibility-sphere|Invisibility Sphere]: Makes everyone within 10 ft. [pfr_glossary#invisible|invisible].

[pfr_spells_majorImage#major-image|Major Image]: As [pfr_spells_silentImage#silent-image|silent image], plus sound, smell and thermal effects.

Necromancy

[pfr_spells_gentleRepose#gentle-repose|Gentle Repose]: Preserves one corpse.

[pfr_spells_haltUndead#halt-undead-copy|Halt Undead]: Immobilizes undead for 1 round/level.

[pfr_spells_rayOfExhaustion#ray-of-exhaustion|Ray of Exhaustion]: Ray makes subject [pfr_glossary#exhausted|exhausted].

[pfr_spells_vampiricTouch#vampiric-touch|Vampiric Touch]: Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.

Transmutation

[pfr_spells_beastShape#beast-shape-i|Beast Shape I]: You take the form and some of the powers of a Small or Medium animal.

[pfr_spells_blink#blink|Blink]: You randomly vanish and reappear for 1 round per level.

[pfr_spells_flameArrow#flame-arrow|Flame Arrow]: Arrows deal +1d6 fire damage.

[pfr_spells_fly|Fly]: Subject flies at speed of 60 ft.

[pfr_spells_gaseousForm#gaseous-form|Gaseous Form]: Subject becomes insubstantial and can fly slowly.

[pfr_spells_haste#haste|Haste]: One creature/level moves faster, +1 on attack rolls, [pfr_combat#armor-class|AC], and [pfr_combat#reflex|Reflex] saves.

[pfr_spells_keenEdge#keen-edge|Keen Edge]: Doubles normal weapon's threat range.

[pfr_spells_magicWeapon#magic-weapon-greater|Magic Weapon, Greater]: Weapon gains +1 bonus/four levels (max +5).

[pfr_spells_secretPage#secret-page|Secret Page]: Changes one page to hide its real content.

[pfr_spells_shrinkItem#shrink-item|Shrink Item]: Object shrinks to one-sixteenth size.

[pfr_spells_slow#slow|Slow]: One subject/level takes only one action/round, –1 to [pfr_combat#armor-class|AC], [pfr_combat#reflex|Reflex] saves, and attack rolls.

[pfr_spells_waterBreathing#water-breathing|Water Breathing]: Subjects can breathe underwater.

4th-Level Sorcerer/Wizard Spells

Abjuration

[pfr_spells_dimensionalAnchor#dimensional-anchor|Dimensional Anchor]: Bars extradimensional movement.

[pfr_spells_fireTrap#fire-trap|Fire Trap]M: Opened object deals 1d4 damage + 1/level.

[pfr_spells_globeOfInvulnerability#globe-of-invulnerability-lesser|Globe of Invulnerability, Lesser]: Stops 1st- through 3rd-level spell effects.

[pfr_spells_removeCurse#remove-curse|Remove Curse]: Frees object or person from curse.

[pfr_spells_stoneskin#stoneskin|Stoneskin]M: Grants [pfr_glossary#damage-reduction|DR] 10/adamantine.

Conjuration

[pfr_spells_blackTentacles#black-tentacles|Black Tentacles]: Tentacles grapple all creatures within a 20-ft. spread.

[pfr_spells_dimensionDoor#dimension-door|Dimension Door]: Teleports you a short distance.

[pfr_spells_minorCreation#minor-creation|Minor Creation]: Creates one cloth or wood object.

[pfr_spells_secureShelter#secure-shelter|Secure Shelter]: Creates sturdy cottage.

[pfr_spells_solidFog#solid-fog|Solid Fog]: Blocks vision and slows movement.

[pfr_spells_summonMonster#summon-monster-iv|Summon Monster IV]: Summons extraplanar creature to fight for you.

Divination

[pfr_spells_arcaneEye#arcane-eye|Arcane Eye]: Invisible floating eye moves 30 ft./round.

[pfr_spells_detectScrying#detect-scrying|Detect Scrying]: Alerts you to magical eavesdropping

[pfr_spells_locateCreature#locate-creature|Locate Creature]: Indicates direction to familiar creature.

[pfr_spells_scrying#scrying|Scrying]F: Spies on subject from a distance.

Enchantment

[pfr_spells_charmMonster#charm-monster|Charm Monster]: Makes monster believe it is your ally.

[pfr_spells_confusion#confusion|Confusion]: Subjects behave oddly for 1 round/level.

[pfr_spells_crushingDespair#crushing-despair|Crushing Despair]: Subjects take –2 on attack rolls, damage rolls, saves, and checks.

[pfr_spells_geas#geas-lesser|Geas, Lesser]: Commands subject of 7 HD or less.

Evocation

[pfr_spells_fireShield#fire-shield|Fire Shield]: Creatures attacking you take fire damage; you're protected from heat or cold.

[pfr_spells_iceStorm#ice-storm|Ice Storm]: Hail deals 5d6 damage in cylinder 40 ft. across.

[pfr_spells_resilientSphere#resilient-sphere|Resilient Sphere]: Force globe protects but traps one subject.

[pfr_spells_shout#shout|Shout]: Deafens all within cone and deals 5d6 sonic damage.

[pfr_spells_wallOfFire#wall-of-fire|Wall of Fire]: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level.

[pfr_spells_wallOfIce#wall-of-ice|Wall of Ice]: Ice plane creates wall or hemisphere creates dome.

Illusion

[pfr_spells_hallucinatoryTerrain#hallucinatory-terrain|Hallucinatory Terrain]: Makes one type of terrain appear like another (field as forest, or the like).

[pfr_spells_illusoryWall#illusory-wall|Illusory Wall]: Wall, floor, or ceiling looks real, but anything can pass through.

[pfr_spells_invisibility#invisibility-greater|Invisibility, Greater]: As [pfr_spells_invisibility#invisibility|invisibility], but subject can attack and stay [pfr_glossary#invisible|invisible].

[pfr_spells_phantasmalKiller#phantasmal-killer|Phantasmal Killer]: Fearsome illusion kills subject or deals 3d6 damage.

[pfr_spells_rainbowPattern#rainbow-pattern|Rainbow Pattern]: Lights fascinate 24 HD of creatures.

[pfr_spells_shadowConjuration#shadow-conjuration|Shadow Conjuration]: Mimics conjuration below 4th level, but only 20% real.

Necromancy

[pfr_spells_animateDead#animate-dead|Animate Dead]M: Creates undead skeletons and zombies out of corpses.

[pfr_spells_bestowCurse#bestow-curse|Bestow Curse]: –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.

[pfr_spells_contagion#contagion|Contagion]: Infects subject with chosen disease.

[pfr_spells_enervation#enervation|Enervation]: Subject gains 1d4 [pfr_glossary#energy-drain-and-negative-levels|negative levels].

[pfr_spells_fear#fear|Fear]: Subjects within cone flee for 1 round/level.

Transmutation

[pfr_spells_beastShape#beast-shape-ii|Beast Shape II]: You take the form and some of the powers of a Tiny or Large animal.

[pfr_spells_elementalBody#elemental-body-i|Elemental Body I]: Turns you into a Small elemental.

[pfr_spells_enlargePerson#enlarge-person-mass|Enlarge Person, Mass]: 1 humanoid creature/level doubles in size.

[pfr_spells_mnemonicEnhancer#mnemonic-enhancer|Mnemonic Enhancer]F: Wizard only. Prepare extra spells or retain one just cast.

[pfr_spells_reducePerson#reduce-person-mass|Reduce Person, Mass]: As [pfr_spells_reducePerson#reduce-person|reduce person], but affects 1 humanoid creature/level.

[pfr_spells_stoneShape#stone-shape|Stone Shape]: Sculpts stone into any shape.

5th-Level Sorcerer/Wizard Spells

Abjuration

[pfr_spells_breakEnchantment#break-enchantment|Break Enchantment]: Frees subjects from enchantments, transmutations, and curses.

[pfr_spells_dismissal#dismissal|Dismissal]: Forces a creature to return to its native plane.

[pfr_spells_mageSPrivateSanctum#mage-s-private-sanctum|Mage's Private Sanctum]: Prevents anyone from viewing or [pfr_spells_scrying#scrying|scrying] an area for 24 hours.

Conjuration

[pfr_spells_cloudkill#cloudkill|Cloudkill]: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take [pfr_gettingStarted#constitution|Con] damage.

[pfr_spells_mageSFaithfulHound#mage-s-faithful-hound|Mage's Faithful Hound]: Phantom dog can guard a location and attack intruders.

[pfr_spells_majorCreation#major-creation|Major Creation]: As [pfr_spells_minorCreation#minor-creation|minor creation], plus stone and metal.

[pfr_spells_planarBinding#planar-binding-lesser|Planar Binding, Lesser]: Traps extraplanar creature of 6 HD or less until it performs a task.

[pfr_spells_secretChest#secret-chest|Secret Chest]F: Hides expensive chest on Ethereal Plane; you retrieve it at will.

[pfr_spells_summonMonster#summon-monster-v|Summon Monster V]: Summons extraplanar creature to fight for you.

[pfr_spells_teleport#teleport|Teleport]: Instantly transports you as far as 100 miles per level.

[pfr_spells_wallOfStone#wall-of-stone|Wall of Stone]: Creates a stone wall that can be shaped.

Divination

[pfr_spells_contactOtherPlane#contact-other-plane|Contact Other Plane]: Lets you ask question of extraplanar entity.

[pfr_spells_pryingEyes#prying-eyes|Prying Eyes]: 1d4 + 1/level floating eyes scout for you.

[pfr_spells_telepathicBond#telepathic-bond|Telepathic Bond]: Link lets allies communicate.

Enchantment

[pfr_spells_dominatePerson#dominate-person|Dominate Person]: Controls humanoid telepathically.

[pfr_spells_feeblemind#feeblemind|Feeblemind]: Subject's [pfr_gettingStarted#intelligence|Int] and [pfr_gettingStarted#charisma-new|Cha] drop to 1.

[pfr_spells_holdMonster#hold-monster|Hold Monster]: As [pfr_spells_holdPerson#hold-person|hold person], but any creature.

[pfr_spells_mindFog#mind-fog|Mind Fog]: Subjects in fog get –10 to [pfr_gettingStarted#wisdom|Wis] and [pfr_combat#will|Will] checks.

[pfr_spells_symbolOfSleep#symbol-of-sleep|Symbol of Sleep]M: Triggered rune puts nearby creatures into catatonic slumber.

Evocation

[pfr_spells_coneOfCold#cone-of-cold|Cone of Cold]: 1d6/level cold damage.

[pfr_spells_interposingHand#interposing-hand|Interposing Hand]: Hand provides cover against 1 opponent.

[pfr_spells_sending#sending|Sending]: Delivers short message anywhere, instantly.

[pfr_spells_wallOfForce#wall-of-force|Wall of Force]: Wall is immune to damage.

Illusion

[pfr_spells_dream#dream|Dream]: Sends message to anyone sleeping.

[pfr_spells_falseVision#false-vision|False Vision]M: Fools [pfr_spells_scrying#scrying|scrying] with an illusion.

[pfr_spells_mirageArcana#mirage-arcana|Mirage Arcana]: As [pfr_spells_hallucinatoryTerrain#hallucinatory-terrain|hallucinatory terrain], plus structures.

[pfr_spells_nightmare#nightmare|Nightmare]: Sends vision dealing 1d10 damage, fatigue.

[pfr_spells_persistentImage#persistent-image|Persistent Image]: As [pfr_spells_majorImage#major-image|major image], but with no concentration required.

[pfr_spells_seeming#seeming|Seeming]: Changes appearance of 1 person per 2 levels.

[pfr_spells_shadowEvocation#shadow-evocation|Shadow Evocation]: Mimics evocation below 5th level, but only 20% real.

Necromancy

[pfr_spells_blight#blight|Blight]: Withers one plant or deals 1d6/level damage to plant creature.

[pfr_spells_magicJar#magic-jar|Magic Jar]F: Enables possession of another creature.

[pfr_spells_symbolOfPain#symbol-of-pain|Symbol of Pain]M: Triggered rune wracks creatures with pain.

[pfr_spells_wavesOfFatigue#waves-of-fatigue|Waves of Fatigue]: Several targets become [pfr_glossary#fatigued|fatigued].

Transmutation

[pfr_spells_animalGrowth#animal-growth|Animal Growth]: One animal doubles in size.

[pfr_spells_balefulPolymorph#baleful-polymorph|Baleful Polymorph]: Turns subject into harmless animal.

[pfr_spells_beastShape#beast-shape-iii|Beast Shape III]: You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.

[pfr_spells_elementalBody#elemental-body-ii|Elemental Body II]: Turns you into a Medium elemental.

[pfr_spells_fabricate#fabricate|Fabricate]M: Transforms raw materials into finished items.

[pfr_spells_overlandFlight#overland-flight|Overland Flight]: You fly at a speed of 40 ft. and can hustle over long distances.

[pfr_spells_passwall#passwall|Passwall]: Creates passage through wood or stone wall.

[pfr_spells_plantShape#plant-shape-i|Plant Shape I]: Turns you into a Small or Medium plant.

[pfr_spells_polymorph#polymorph|Polymorph]: Gives one willing subject a new form.

[pfr_spells_telekinesis#telekinesis|Telekinesis]: Moves object, attacks creature, or hurls object or creature.

[pfr_spells_transmuteMudToRock#transmute-mud-to-rock|Transmute Mud to Rock]: Transforms two 10-ft. cubes per level.

[pfr_spells_transmuteRockToMud#transmute-rock-to-mud|Transmute Rock to Mud]: Transforms two 10-ft. cubes per level.

Universal

[pfr_spells_permanency#permanency|Permanency]M: Makes certain spells permanent.

6th-Level Sorcerer/Wizard Spells

Abjuration

[pfr_spells_antimagicField#antimagic-field|Antimagic Field]: Negates magic within 10 ft.

[pfr_spells_dispelMagic#dispel-magic-greater|Dispel Magic, Greater]: As [pfr_spells_dispelMagic#dispel-magic|dispel magic], but with multiple targets.

[pfr_spells_globeOfInvulnerability#globe-of-invulnerability|Globe of Invulnerability]: As [pfr_spells_globeOfInvulnerability#globe-of-invulnerability-lesser|lesser globe of invulnerability], plus 4th-level spell effects.

[pfr_spells_guardsAndWards#guards-and-wards|Guards and Wards]: Array of magic effects protect area.

[pfr_spells_repulsion#repulsion|Repulsion]F: Creatures can't approach you.

Conjuration

[pfr_spells_acidFog#acid-fog|Acid Fog]: Fog deals acid damage.

[pfr_spells_planarBinding#planar-binding|Planar Binding]: As [pfr_spells_planarBinding#planar-binding-lesser|lesser planar binding], but up to 12 HD.

[pfr_spells_summonMonster#summon-monster-vi|Summon Monster VI]: Summons extraplanar creature to fight for you.

[pfr_spells_wallOfIron#wall-of-iron|Wall of Iron]M: 30 hp/four levels; can topple onto foes.

Divination

[pfr_spells_analyzeDweomer#analyze-dweomer|Analyze Dweomer]F: Reveals magical aspects of subject.

[pfr_spells_legendLore#legend-lore|Legend Lore]MF: Lets you learn tales about a person, place, or thing.

[pfr_spells_trueSeeing#true-seeing|True Seeing]M: Lets you see all things as they really are.

Enchantment

[pfr_spells_geasQuest#geas-quest|Geas/Quest]: As lesser geas, but affects any creature.

[pfr_spells_heroism#heroism-greater|Heroism, Greater]: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.

[pfr_spells_suggestion#suggestion-mass|Suggestion, Mass]: As [pfr_spells_suggestion#suggestion|suggestion], affects 1 subject/level.

[pfr_spells_symbolOfPersuasion#symbol-of-persuasion|Symbol of Persuasion]M: Triggered rune charms creatures.

Evocation

[pfr_spells_chainLightning#chain-lightning|Chain Lightning]: 1d6/level damage and 1 secondary bolt/level.

[pfr_spells_contingency#contingency|Contingency]F: Sets trigger condition for another spell.

[pfr_spells_forcefulHand#forceful-hand|Forceful Hand]: Hand pushes creatures away.

[pfr_spells_freezingSphere#freezing-sphere|Freezing Sphere]: Freezes water or deals cold damage.

Illusion

[pfr_spells_mislead#mislead|Mislead]: Turns you [pfr_glossary#invisible|invisible] and creates illusory double.

[pfr_spells_permanentImage#permanent-image|Permanent Image]: Permanent illusion, includes sight, sound, smell, and thermal effects.

[pfr_spells_programmedImage#programmed-image|Programmed Image]M: As [pfr_spells_majorImage#major-image|major image], but triggered by event.

[pfr_spells_shadowWalk#shadow-walk|Shadow Walk]: Step into shadow to travel rapidly.

[pfr_spells_veil#veil|Veil]: Changes appearance of a group of creatures.

Necromancy

[pfr_spells_circleOfDeath#circle-of-death|Circle of Death]M: Kills 1d4/level HD of creatures.

[pfr_spells_createUndead#create-undead|Create Undead]M: Raises ghouls, ghasts, mummies, or mohrgs from physical remains.

[pfr_spells_eyebite#eyebite|Eyebite]: Target becomes [pfr_glossary#panicked|panicked], [pfr_glossary#sickened|sickened], and comatose.

[pfr_spells_symbolOfPain#symbol-of-pain|Symbol of Fear]M: Triggered rune panics nearby creatures.

[pfr_spells_undeathToDeath#undeath-to-death|Undeath to Death]M: Destroys 1d4/level HD of undead (max. 20d4).

Transmutation

[pfr_spells_bearSEndurance#bear-s-endurance-mass|Bear's Endurance, Mass]: As [pfr_spells_bearSEndurance#bear-s-endurance|bear's endurance], affects one subject/level.

[pfr_spells_beastShape#beast-shape-iv|Beast Shape IV]: You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.

[pfr_spells_bullSStrength#bull-s-strength-mass|Bull's Strength, Mass]: As [pfr_spells_bullSStrength#bull-s-strength|bull's strength], affects 1 subject per level.

[pfr_spells_catSGrace#cat-s-grace-mass|Cat's Grace, Mass]: As [pfr_spells_catSGrace#cat-s-grace|cat's grace], affects 1 subject/level.

[pfr_spells_controlWater#control-water|Control Water]: Raises or lowers bodies of water.

[pfr_spells_disintegrate#disintegrate|Disintegrate]: Reduces one creature or object to dust.

[pfr_spells_eagleSSplendor#eagle-s-splendor-mass|Eagle's Splendor, Mass]: As [pfr_spells_eagleSSplendor#eagle-s-splendor|eagle's splendor], 1 subject/level.

[pfr_spells_elementalBody#elemental-body-iii|Elemental Body III]: Turns you into a Large elemental.

[pfr_spells_fleshToStone#flesh-to-stone|Flesh to Stone]: Turns subject creature into statue.

[pfr_spells_formOfTheDragon#form-of-the-dragon-i|Form of the Dragon I]: Turns you into a Medium dragon.

[pfr_spells_foxSCunning#fox-s-cunning-mass|Fox's Cunning, Mass]: As [pfr_spells_foxSCunning#fox-s-cunning|fox's cunning], affects 1 subject/ level.

[pfr_spells_mageSLucubration#mage-s-lucubration|Mage's Lucubration]: Wizard only. Recalls spell of 5th level or lower.

[pfr_spells_moveEarth#move-earth|Move Earth]: Digs trenches and builds hills.

[pfr_spells_owlSWisdom#owl-s-wisdom-mass|Owl's Wisdom, Mass]: As [pfr_spells_owlSWisdom#owl-s-wisdom|owl's wisdom], affects 1 subject/level.

[pfr_spells_plantShape#plant-shape-ii|Plant Shape II]: Turns you into a Large plant creature.

[pfr_spells_stoneToFlesh#stone-to-flesh|Stone to Flesh]: Restores [pfr_glossary#petrified|petrified] creature.

[pfr_spells_transformation#transformation|Transformation]M: You gain combat bonuses.

7th-Level Sorcerer/Wizard Spells

Abjuration

[pfr_spells_banishment#banishment|Banishment]: Banishes 2 HD/level of extraplanar creatures.

[pfr_spells_sequester#sequester|Sequester]: Subject is [pfr_glossary#invisible|invisible] to sight and [pfr_spells_scrying#scrying|scrying]; renders creature comatose.

[pfr_spells_spellTurning#spell-turning|Spell Turning]M: Reflect 1d4+6 spell levels back at caster.

Conjuration

[pfr_spells_instantSummons#instant-summons|Instant Summons]M: Prepared object appears in your hand.

[pfr_spells_mageSMagnificentMansion#mage-s-magnificent-mansion|Mage's Magnificent Mansion]F: Door leads to extradimensional mansion.

[pfr_spells_phaseDoor#phase-door|Phase Door]: Creates an [pfr_glossary#invisible|invisible] passage through a barrier.

[pfr_spells_planeShift#plane-shift|Plane Shift]F: As many as eight subjects travel to another plane.

[pfr_spells_summonMonster#summon-monster-vii|Summon Monster VII]: Summons extraplanar creature to fight for you.

[pfr_spells_teleport#teleport-greater|Teleport, Greater]: As [pfr_spells_teleport#teleport|teleport], but no range limit and no off-target arrival.

[pfr_spells_teleportObject#teleport-object|Teleport Object]: As [pfr_spells_teleport#teleport|teleport], but affects a touched object.

Divination

[pfr_spells_arcaneSight#arcane-sight-greater|Arcane Sight, Greater]: As [pfr_spells_arcaneSight#arcane-sight|arcane sight], but also reveals magic effects on creatures and objects.

[pfr_spells_scrying#scrying-greater|Scrying, Greater]: As [pfr_spells_scrying#scrying|scrying], but faster and longer.

[pfr_spells_vision#vision|Vision]M: As [pfr_spells_legendLore#legend-lore|legend lore], but quicker.

Enchantment

[pfr_spells_holdPerson#hold-person-mass|Hold Person, Mass]: As [pfr_spells_holdPerson#hold-person|hold person], but all within 30 ft.

[pfr_spells_insanity#insanity|Insanity]: Subject suffers continuous [pfr_spells_confusion#confusion|confusion].

[pfr_spells_powerWordBlind#power-word-blind|Power Word Blind]: Blinds creature with 200 hp or less.

[pfr_spells_symbolOfStunning#symbol-of-stunning|Symbol of Stunning]M: Triggered rune stuns creatures.

Evocation

[pfr_spells_delayedBlastFireball#delayed-blast-fireball|Delayed Blast Fireball]: 1d6/level fire damage; you can postpone blast for up to 5 rounds.

[pfr_spells_forcecage#forcecage|Forcecage]M: Cube or cage of force imprisons all inside.

[pfr_spells_graspingHand#grasping-hand|Grasping Hand]: Hand provides cover, pushes, or grapples.

[pfr_spells_mageSSword#mage-s-sword|Mage's Sword]F: Floating magic blade strikes opponents.

[pfr_spells_prismaticSpray#prismatic-spray|Prismatic Spray]: Rays hit subjects with variety of effects.

Illusion

[pfr_spells_invisibility#invisibility-mass|Invisibility, Mass]: As [pfr_spells_invisibility#invisibility|invisibility], but affects all in range.

[pfr_spells_projectImage#project-image|Project Image]: Illusory double can talk and cast spells.

[pfr_spells_shadowConjuration#shadow-conjuration-greater|Shadow Conjuration, Greater]: As [pfr_spells_shadowConjuration#shadow-conjuration|shadow conjuration], but up to 6th level and 60% real.

[pfr_spells_simulacrum#simulacrum|Simulacrum]M: Creates partially real double of a creature.

Necromancy

[pfr_spells_controlUndead#control-undead|Control Undead]: Undead don't attack you while under your command.

[pfr_spells_fingerOfDeath#finger-of-death|Finger of Death]: Deals 10 damage/level to one subject.

[pfr_spells_symbolOfWeakness#symbol-of-weakness|Symbol of Weakness]M: Triggered rune weakens creatures.

[pfr_spells_wavesOfExhaustion#waves-of-exhaustion|Waves of Exhaustion]: Several targets become [pfr_glossary#exhausted|exhausted].

Transmutation

[pfr_spells_controlWeather#control-weather|Control Weather]: Changes weather in local area.

[pfr_spells_elementalBody#elemental-body-iv|Elemental Body IV]: Turns you into a Huge elemental.

[pfr_spells_etherealJaunt#ethereal-jaunt|Ethereal Jaunt]: You become ethereal for 1 round/level.

[pfr_spells_formOfTheDragon#form-of-the-dragon-ii|Form of the Dragon II]: Turns you into a Large dragon.

[pfr_spells_giantForm#giant-form-i|Giant Form I]: Turns you into a Large giant.

[pfr_spells_plantShape#plant-shape-iii|Plant Shape III]: Turns you into a Huge plant.

[pfr_spells_polymorph#polymorph-greater|Polymorph, Greater]: Gives one willing subject a new, more powerful form.

[pfr_spells_reverseGravity#reverse-gravity|Reverse Gravity]: Objects and creatures fall upward.

[pfr_spells_statue#statue|Statue]: Subject can become a statue at will.

Universal

[pfr_spells_limitedWish#limited-wish|Limited Wish]M: Alters reality (within limits).

8th-Level Sorcerer/Wizard Spells

Abjuration

[pfr_spells_dimensionalLock#dimensional-lock|Dimensional Lock]: Teleportation and interplanar travel blocked for 1 day/level.

[pfr_spells_mindBlank#mind-blank|Mind Blank]: Subject is protected from mental/emotional magic and [pfr_spells_scrying#scrying|scrying].

[pfr_spells_prismaticWall#prismatic-wall|Prismatic Wall]: Wall's colors have array of effects.

[pfr_spells_protectionFromSpells#protection-from-spells|Protection from Spells]MF: Confers +8 resistance bonus.

Conjuration

[pfr_spells_incendiaryCloud#incendiary-cloud|Incendiary Cloud]: Cloud deals 6d6 fire damage/round.

[pfr_spells_maze#maze|Maze]: Traps subject in extradimensional maze.

[pfr_spells_planarBinding#planar-binding-greater|Planar Binding, Greater]: As [pfr_spells_planarBinding#planar-binding-lesser|lesser planar binding], but up to 18 HD.

[pfr_spells_summonMonster#summon-monster-viii|Summon Monster VIII]: Summons extraplanar creature to fight for you.

[pfr_spells_trapTheSoul#trap-the-soul|Trap the Soul]M: Imprisons subject within gem.

Divination

[pfr_spells_discernLocation#discern-location|Discern Location]: Reveals exact location of creature or object.

[pfr_spells_momentOfPrescience#moment-of-prescience|Moment of Prescience]: You gain +1/level insight bonus on single attack roll, check, or save.

[pfr_spells_pryingEyes#prying-eyes-greater|Prying Eyes, Greater]: As [pfr_spells_pryingEyes#prying-eyes|prying eyes], but eyes have [pfr_spells_trueSeeing#true-seeing|true seeing].

Enchantment

[pfr_spells_antipathy#antipathy|Antipathy]: Object or location affected by spell repels certain creatures.

[pfr_spells_binding#binding|Binding]M: Utilizes an array of techniques to imprison a creature.

[pfr_spells_charmMonster#charm-monster-mass|Charm Monster, Mass]: As [pfr_spells_charmMonster#charm-monster|charm monster], but all within 30 ft.

[pfr_spells_demand#demand|Demand]: As [pfr_spells_sending#sending|sending], plus you can send [pfr_spells_suggestion#suggestion|suggestion].

[pfr_spells_irresistibleDance#irresistible-dance|Irresistible Dance]: Forces subject to dance.

[pfr_spells_powerWordStun#power-word-stun|Power Word Stun]: Stuns creature with 150 hp or less.

[pfr_spells_symbolOfInsanity#symbol-of-insanity|Symbol of Insanity]M: Triggered rune renders nearby creatures insane.

[pfr_spells_sympathy#sympathy|Sympathy]M: Object or location attracts certain creatures.

Evocation

[pfr_spells_clenchedFist#clenched-fist|Clenched Fist]: Large hand provides cover, pushes, or attacks your foes.

[pfr_spells_polarRay#polar-ray|Polar Ray]: Ranged touch attack deals 1d6/level cold damage and 1d4 points of [pfr_gettingStarted#dexterity|Dexterity] drain.

[pfr_spells_shout#shout-greater|Shout, Greater]: Devastating yell deals 10d6 sonic damage; stuns creatures.

[pfr_spells_sunburst#sunburst|Sunburst]: Blinds all within 10 ft., deals 6d6 damage.

[pfr_spells_telekineticSphere#telekinetic-sphere|Telekinetic Sphere]: As [pfr_spells_resilientSphere#resilient-sphere|resilient sphere], but you move the sphere telekinetically.

Illusion

[pfr_spells_scintillatingPattern#scintillating-pattern|Scintillating Pattern]: Twisting colors confuse, stun, or render [pfr_glossary#unconscious|unconscious].

[pfr_spells_screen#screen|Screen]: Illusion hides area from vision and [pfr_spells_scrying#scrying|scrying].

[pfr_spells_shadowEvocation#shadow-evocation-greater|Shadow Evocation, Greater]: As [pfr_spells_shadowEvocation#shadow-evocation|shadow evocation], but up to 7th level and 60% real.

Necromancy

[pfr_spells_clone#clone|Clone]MF: Duplicate awakens when original dies.

[pfr_spells_createGreaterUndead#create-greater-undead|Create Greater Undead]M: Creates shadows, wraiths, spectres, or devourers.

[pfr_spells_horridWilting#horrid-wilting|Horrid Wilting]: Deals 1d6/level damage within 30 ft.

[pfr_spells_symbolOfDeath#symbol-of-death|Symbol of Death]M: Triggered rune kills nearby creatures.

Transmutation

[pfr_spells_formOfTheDragon#form-of-the-dragon-iii|Form of the Dragon III]: Turns you into a Huge dragon.

[pfr_spells_giantForm#giant-form-ii|Giant Form II]: Turns you into a Huge giant.

[pfr_spells_ironBody#iron-body|Iron Body]: Your body becomes living iron.

[pfr_spells_polymorphAnyObject#polymorph-any-object|Polymorph Any Object]: Changes a subject into anything else.

[pfr_spells_temporalStasis#temporal-stasis|Temporal Stasis]M: Puts subject into suspended animation.

9th-Level Sorcerer/Wizard Spells

Abjuration

[pfr_spells_freedom#freedom|Freedom]: Releases creature from [pfr_spells_imprisonment#imprisonment|imprisonment].

[pfr_spells_imprisonment#imprisonment|Imprisonment]: Entombs subject beneath the earth.

[pfr_spells_mageSDisjunction#mage-s-disjunction|Mage's Disjunction]: Dispels magic, disenchants magic items.

[pfr_spells_prismaticSphere#prismatic-sphere|Prismatic Sphere]: As [pfr_spells_prismaticWall#prismatic-wall|prismatic wall], but surrounds on all sides.

Conjuration

[pfr_spells_gate#gate|Gate]M: Connects two planes for travel or summoning.

[pfr_spells_refuge#refuge|Refuge]M: Alters item to transport its possessor to your abode.

[pfr_spells_summonMonster#summon-monster-ix|Summon Monster IX]: Summons extraplanar creature to fight for you.

[pfr_spells_teleportationCircle#teleportation-circle|Teleportation Circle]M: Teleports creatures inside circle.

Divination

[pfr_spells_foresight#foresight|Foresight]: “Sixth sense” warns of impending danger.

Enchantment

[pfr_spells_dominateMonster#dominate-monster|Dominate Monster]: As [pfr_spells_dominatePerson#dominate-person|dominate person], but any creature.

[pfr_spells_holdMonster#hold-monster-mass|Hold Monster, Mass]: As [pfr_spells_holdMonster#hold-monster|hold monster], but all within 30 ft.

[pfr_spells_powerWordKill#power-word-kill|Power Word Kill]: Kills one creature with 100 hp or less.

Evocation

[pfr_spells_crushingHand#crushing-hand|Crushing Hand]: Large hand provides cover, pushes, or crushes your foes.

[pfr_spells_meteorSwarm#meteor-swarm|Meteor Swarm]: Four exploding spheres each deal 6d6 fire damage.

Illusion

[pfr_spells_shades#shades|Shades]: As [pfr_spells_shadowConjuration#shadow-conjuration|shadow conjuration], but up to 8th level and 80% real.

[pfr_spells_weird#weird|Weird]: As [pfr_spells_phantasmalKiller#phantasmal-killer|phantasmal killer], but affects all within 30 ft.

Necromancy

[pfr_spells_astralProjection#astral-projection|Astral Projection]M: Projects you and companions onto Astral Plane.

[pfr_spells_energyDrain#energy-drain|Energy Drain]: Subject gains 2d4 [pfr_glossary#energy-drain-and-negative-levels|negative levels].

[pfr_spells_soulBind#soul-bind|Soul Bind]F: Traps newly dead soul to prevent [pfr_spells_resurrection#resurrection|resurrection].

[pfr_spells_wailOfTheBanshee#wail-of-the-banshee|Wail of the Banshee]: Deals 10 damage/level to 1 creature/level.

Transmutation

[pfr_spells_etherealness#etherealness|Etherealness]: Travel to Ethereal Plane with companions.

[pfr_spells_shapechange#shapechange|Shapechange]F: Transforms you into certain creatures, and lets you change forms once per round.

[pfr_spells_timeStop#time-stop|Time Stop]: You act freely for 1d4+1 rounds.

Universal

[pfr_spells_wish#wish|Wish]M: As [pfr_spells_limitedWish#limited-wish|limited wish], but with fewer limits.