Travellers
• Mellinar
(Public Access: RW Owner:malikar)
Mallinar
Experience Points:
Race : Halfling
Class: Wizard
Level:1
Racial Abilities:
Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Wizard Abilities:
Conjuration School
The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.
Dimensional Steps (Sp): At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you.
Opposing Schools: Illusion, Enchantment
Spells per Day
0 (3) 1st (1) 2nd 3rd 4th 5th 6th 7th 8th 9th
Master Class Level Natural Armor Adj. Int Special
1st–2nd +1 6 Alertness, improved evasion, share spells, emphatic link.
Familiar: (Schassa)(Black Cat)(+3 Stealth)
Hit Point 3
(Fortitude +2, Reflex +2, Will +0)
Languages: Westick, Halfling, Khazdurum (Dwarvish), Oris elunda (Ancient Wizard),
Str:10 Dex:18 Con:10 Int:14 Wis:10 Cha:10
Fortitude: +1 Reflex: +1 Will: +3 (+2 Racial Bns on saving throw against fear, +1 Luck)
Initiative: +4
Perception: +2
Speed: 20ft
Hit Points: 6 (1d6) (6)
Feats: Acrobatic +2, Scribe Scroll,
Skills: Stealth, Acrobatics,Climb,Knowledge Arcana
Abilities:
Stealth 11 ( Rank 1,+4 Racial, +4 Dex, +2 Familiar)
Acrobatic 9 ( Rank 1,+2 Feat, +4 Dex, +2 Racial)
Climb 7 (Rank 1, +4 Dex,+2 Racial)
Knowledge Arcana 6 (Rank 1, +2 Int, +3 Class)
**(Special: If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4.)**
*Base Atk (+1 size bns )( (+4 Dex Rng)(+1 Size Bns) CMB 9 (-1 Racial) (0BaB+0STR), CMD 13 (-1 Racial)(+4 Dex)
(10+0BaB(-1 Racial)(+0 STR)(+4 Dex)
*AC: 15 (19 mage armor) (21 Fighting Def)(23 Fighting full Def)(Touch 15, Flat Footed 14 ,(+4 Magic Spell, +4 Dex, +1 Racial Bns)
Magic Spells:
0 Level: Detect Magic, Read Magic, Light
1st Level: Mage Armor
Melee:
Halfling Staff Sling (1d6, x3 80ft 3lbs B)
Bullets 100 lead
Dagger (1d3 19-20 x2 10ft 1lbs P/S)
Equipment:
Spellbook 3lbs
Wizards Robe with Hood (Black) 2lbs
Backpack 2lbs
Ink
Inkpen
Parchment
5 Spell Pouches 2.5lbs
Chalk
Wineskin 4lbs
Winter Blanket 3lbs
5 Sacks 2.5
Candle
Weight 23 lbs
Gold Pieces 20
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